The "bronze" era (1980)
A brief introduction...
First of all, I should thank everybody. I'd have never thought an article like this would provoke so much interest... I know
I forgot some milestone in the first issue so I decided to analyze one year at issue from this number onwards
(eventually with more information for each game) with an average of 15-20 games per issue. Conceptually I divided Milestones
in 4 great chunks. The first one (the Pioneers Era) was from 1975 to 1979; the second (the Bronze Era) covers games from
1980 to 1983; the third (the Iron Era) goes from 1983 to 1986 and the last one (the Golden Era) goes from 1987 to 1989.
I think that there could be another age in arcade history, and I'll name it as the Decadence Era: it's about when playing
arcades became a merely "insert coin to continue" fact. I think I could treat this era in a special issue with a
selection of all best games from 1990 until nowadays. At this moment let's taste year 1980 and its historical pieces.
1980 was the year of the turn. Games begun being more complex (and coloured) than the previous decade - sometimes having a
mission and not only time-limited. In 1980 a few very famous videogaming sagas were born. Let's start this journey in the
1980...
Redhot
- 1980 (the "bronze" era) -
Game begun to appear more complex. The concept of time-limited games quickly declined and new concepts
(some of which will become sacred icon for arcades) are introduced. But the true one news was Cinematronics and Atari
arcades, based on a beloved technology: vectorial graphics. That was an attempt to switch from the well-known raster
graphics to another concept of graphic design: vectorial sprites were literally painted by electrons inside of monitors,
rather than scanned line by line. Unfortunately high costs and fragility of vectorial monitors decreed the end of the
vectorial games and the beginning of the myth.
Armor Attack
1980 - Cinematronics - Shooting - Vector
I'm unsure, but I remember this one as being the first vectorial game mentioned in Milestones... Game concept is
"shoot all that's moving around". You are aboard of a jeep (well, I guess it's a jeep), moving around in a
cityscape scenario. Tank and helicopters are your enemies. Game action is quick and really funny, even though enemy
weapons are sometimes unvisible and you'll die without even noticing it. I suggest to emulate the game with artworks
for this game or you won't see the path to move your car!
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Battle Zone
1980 - Atari - Shooting - Vector
This is probably one of the best examples of vectorial graphics games. Surely it was the first to apply the 3D
landscape concept in a game. The accuracy and the realty effect were also noticed by the US Department of Defence
(!!!). You are on your tank and the mission is (as always) destroy everything. The radar concept and the chance to
move everywhere in the field, make this a real milestone game - just think about all the actual landscapes games! Well
Battle Zone has more than twenty years and is still playable as it was in the past. A real must for every
retro-arcader. |
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Crazy Climber
1980 - Nichibutsu - Misc. - Raster
Probably one of the most original concepts for arcade. You are a sort of "spiderman" and your mission is to
climb buildings. Obviously there are many obstacles on the way to the top. However the curious feature is not the game
concept but the ugly control panel composed by two 8-way joysticks which you have to operate simultaneously to move
your hero. This means that emulation is quite hard - but I think it's worth a try.
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Centipede
1980 - Atari - Shooting - Raster
Another big classic from Atari. This game was essentially an extension to the Space Invader concept. You control a
little spaceship at the bottom of the screen and your mission is to destroy centipedes coming down from the top. The
little modification to the Space Invader concept is that centipedes split each time you hit them. There are also many
mushrooms on screen, making action more complex. Why it being a milestone? Well you see, I can still remember the
changing of mushrooms color between a level and the other, as if it was yesterday. A big classic: no one should ever
miss it.
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Defender
1980 - Williams - Shooting - Raster
I guess Defender could be annoverated as one of the most difficult horizontal shooter arcade. There were five action
buttons and the joystick: this was unusual and actually impressive for an arcade built in the 1980. Your mission is to
defend people from aliens attack, and you must do it in the wide game field (you can view map in the radar at the top
of the screen). Multi-direction scrolling (different from other shooters like Vanguard), incredible multi-coloured
graphics, speed and good sounds, an unbelievable playbility make Defender a real milestone. You cannot tell about
being a retro-arcade player if you didn't play Defender once.
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Missile Command
1980 - Atari - Shooting - Raster
Another classical survived until our days. Is not diffiuclt to find little releases of this game for various OS or
devices. You are the last defender of six cities, the menace is a nuclear missile war. You have three bases armed with
anti-nuclear weapons and your mission is to intercept bombs before they hit cities. You have a limited number of
missiles and enemy weapons sometimes split in several missiles so it could be difficult to shoot down them. This game
was included in a few arcade classic collections, and it can be considered a good and funny game. However, repeated
action makes it a little boring after some time...
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Moon Cresta
1980 - Nichibutsu - Shooting - Raster
Moon Cresta is probably the most used arcade hardware in the history so far: it's not rare finding other games based
on this hardware. Core of the game board was the glorious Z80 processor. This game represented a real innovation in
the shoot'em up genre. I guess it was the first to introduce the progressive armament. You start the game with a big
spacecraft divided into three parts (called I, II and III), one only of which can be used at a time. During the game
you have the chance to rebuild the whole starship. After that you can count on a greater fire power. But it's
difficult when you start to loose pieces of the starship... and you will surely start to loose them!
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Pac-Man
1980 - Namco (then Midway) - Maze - Raster
Here's the most famous arcade in history. I guess this title is really known by everybody - mothers included (well, my
mother knows it so I think this name is really popular...). There are a lot of hoaxes around the concept of this game.
It took around one year and half to produce the game (a long time if you consider that gameplay never varies between
levels...). You are... well... you are Pac-Man, and you mission is to clear mazes ful with little whiteish pills. You
are chased by ghosts, which you can hunt for a few seconds by eating a power-pill. Nothing more.
Each level has got a bonus that could be a fruit or another object and there are 256 levels total, after which... the
game crashes (ehm... limited hardware you know...). Puck-man, whose name was changed to Pac-Man to avoid easy
allusions to offensive contents, is the first arcade character and was exported outside of the videogaming world to
become object for gadget. This game is reported to be the most sold too. I have no other words to describe it: I guess
this is the essence of arcades, a game like Pac-Man must be played at least once in the life of every arcader.
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Rally-X
1980 - Namco/Midway - Maze - Raster
Nice and little maze game. You drive a car and the goal is to collect all the yellow flags in the maze. You are chased
by other cars that you can obstacle by releasing smoke clouds behing your way. This was one of the first concepts
ported to other systems (I remember Radar Rat-Race on VIC-20, for example), with other names. There are no other aims
except to pick up the flags in a maze. At every three levels the logic changes a little but the goal remains the same. It's worth a try anyway.
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Red Baron
1980 - Atari - Shooting - Vector
This was the first flight simulator in the arcade history. Really fun but also really hard to control. I guess the
original arcade was provided with a better control stick for operating the biplane. As the name suggests, you play the
role of the legendary Red Baron in the First World War. Your mission is to destroy as many enemies as you can. Game is
quick and it's hard to control the airplane, because there are no indicators - neither height nor position. However,
if you'll be able to practice, Red Baron is a good flight simulation, especially if you consider the year of the
release!
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Soccer
1980 - Atari - Sport - Raster
Not that exiciting... but probably the first soccer with accurate graphics. The original arcade featured trackball to
control action, so the emulated version is a little harder to control. You play a 4 vs. 4 soccer match in a little
playground, and the control switches between football players. It is possible to play up to four players. Recommended
to soccer lovers only...
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Space Chaser
1980 - Taito - Maze - Raster
Another concept around the maze genre. You must collect all the dots in the field without colliding against a
wandering missile. You can speed up your ship until you have fuel, and switch between courses where holes are. This
game was also developed in many variations, sign it was a good concept.
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Space Panic
1980 - Universal - Platform - Raster
This is reported as the first platform game ever, a genre that has collected glory and success in the years to come.
Gameplay is simple: you move in a screen full of platforms, each of which is connected to the others by ladders. Your
mission is to kill all aliens in the stage. In order to do this you have to dig holes in the platforms to capture
aliens. This concept, as you can notice, will then be reprised by another big arcade: Lode Runner.
I found this game very hard (uhm... balancing difficulty level was probably just an optional in 1980... or I just lost
my skills?), but enjoyable.
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Star Castle
1980 - Cinematronics - Shooting - Vector
Another genre was born. According to MAME.DK and KLOV, this could be one of the first arcades to use Artificial
Intelligence. You mission is to destroy the Star Castle, that's protected by three rotating rings. To destroy it, you
must open a passage to the target. Easy? Maybe... The Star Castle auto-defends and reproduces the rings when needed.
You must be skilled and quick if you want to win. Another curiosity from KLOV: the points counter doesn't reset at
1.000.000, as many other arcades do, but if you want to see that, you must play four hours in a row...
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