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Zzap!Test
"A magazine within a magazine..."
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- REVIEWZ
- PIG IN A POKE (TIPS)
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MEGATAPE #3
SIDE A - click here
SIDE B - click here
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Hello guys, it's still me,
Zaxxon1, I didn't abandon you! Please stay tuned on the frequency of Zzap!Test Radio - music from the Eighties and Nineties
only! ...oh well I think I'm in confusion... Isn't it a radio? Whops, it's a webzine! Sorry I'm so deeply moved... you see
I've been waiting for so long time to write down an editorial on Zzap!Test, the most similar mini-magazine to Zzap!64 among
the ones included in of Zzap!Raine.
I admit I was dreaming to write an article or editorial on Zzap!64 since the times of Gordon Houghton (lots
of years passed, Gordon, eh?)... you see, at those times the videogames scene was full of low quality products, almost
garbage games, but there was the usual happy/ironic mood of reviewers which made me feel them as sort of friends for me -
even knowing nothing about their real life.
Then, at the end of the Nineties, as home computers were substituted by consoles and PCs, Zzap!64 had to
change in order to follow the new videogames market, and lastly, it died... (sorry I have to dry my eyes when I think such
sad happenings... oh luckily no one is seeing me now).
And now, let's stop wasting time and let me introduce this issue: "ladies and gentlemen, the
Zzap!Raine staff is proud to introduce you the new issue of Zzap!Test, for your eyes only. In this issue you'll discover two
videogames which left their footprints: Bubble Bobble from Firebird, and Rastan from Imagine."
The former was awarded with a gold medal in Zzap!64 issue #30, with an overall score of 97% (wow!), while
the poor warrior got a miserable 42%. Shall we give the games
the same ratings or not? Just read below this editorial and
discover that by yourselves - and don't forget to get the megatape!
Happy zzapping!
Zaxxon1
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editor: Zaxxon1 -
staff writers: Lee, MADrigal, Zaxxon1 -
photography, art editor: MADrigal -
illustrations: Ant, Liliana -
ideas: MADrigal, Zaxxon1
used emulators for testing: VICE 1.5b (C64), Gleck 0.05 (Spectrum 48K/128K), fMSX
2.5.0.33 (MSX II), WinUAE 0.8.22r3 (Amiga 500)
Zzap!Test is part of Zzap!Raine. no material may be reproduced in part or in whole without
the written consent of the authors. graphics layout inspired by the ones from English and Italian editions of Zzap!
reproduced parts are used for information purposes.
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BUBBLE BOBBLE
© 1987 Firebird |
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It was a calm morning in year 1987 when we first met, and it was love at first
sight. I had never seen bubble-shooting dragons before, but I decided to follow them in every further adventure
since. Two brothers being as like as two peas except the colour of their skin (Bub has the typical green colour
as elder dragons, and Bob looking more cyanish as a sort of reminder of the water he's grown up in...).
That's probably the longest friendship I've ever had but... well this is not exactly the place to tell you the
way it became stronger with the passing of years.
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Adventure begins here... let's jump down the cave and make bubbles! |
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How many purple whale-steaks do we have for lunch today? |
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Today I'd like to tell you about their first, mythical adventure - the one when
we first met. At those times Bub and Bob didn't look like the drgons we know, they were two happy children with
round faces and plump hands, and had fun in playing peek-a-boo on the Rainbow Islands.
Well we'd say everything was perfect, such perfect to cause the envy of the terrible Super Drunk. The evil dude
then kidnapped their girls and took them in the darkness of the cave of monsters... but that wasn't enough: he
even transformed the two brothers into innocuous bubble-shooting dragons, looking like some sort of
"manga" characters.
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The challenge takes place inside of a hundred of caverns fulfilled with enemies,
all odd-looking and each attacking in even odder ways: some throwing rocks, some others flying happily and
bounce everywhere, others jumping on their own springs, throwing bottles or thunders against our heroes. The
only way we have to fight them is shooting bubbles against them, and then entrapping and bursting them. Such
operation is worth 1.000 to 32.000 points depending on how many enemies you burst at the same time. A side effect
is that monsters then become juicy fruits worth 500 to 5.000 additional points. If you're playing in
co-operative mode with a friend, you can now discover how fun it is to steal bonuses to your partner!
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Levels design is exactly the same as the arcade version wow! |
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The problem is: how to distinguish the blue and green dragons on the Spectrum version? |
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You can collect not just fruits, there's a cathegory of fundamental gadgets
which appear soon after entering a cavern: the red shoe makes dragons faster, candies make the shooting
capability increase, rings bring lots o bonuses. Well there's also a ton of extremely useful "use
once" items such as umbrellas making the dragons go various caverns ahead, crosses making the power of
elements go against enemies, potions making stage clear and filling the screen with items to gather within 30
seconds in order to get an incredible bonus!
Gameplay has a "dark" feature: yes, you have to cooperate with your partner, but you'll also end up
challenging him and stealing the most juicy and worth bonuses. This genre has been then reprised in lots of
further videogames (Snow Bros, Tumplepop, Bomberman, Parasol Stars for example...).
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C64
No other word than "masterpiece" can be used to describe this
videogame best. Some say this is C64's best videogame ever, some other say it's even better than the
original arcade version, while most people keep on saying it's much much funnier than 16-bit portings
(Amiga and Atari ST), graphically perfect but apparently boring. My judgement is a little bit far from
what magazines from the 80's told (Zzap!64 included). Oh yes, it's a beautiful videogame, it's a wonderful
example of how to programme the C64 properly but... since I'm a true arcade fanatic, I consider it as a
good pastime, but there's better videogames for C64. By the way, even though I prefer the arcade version,
I believe no fanatics of the old brown Commodore machine must leave this title: give it a try!
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The game is enriched by a wide number of hidden bonuses, tips and tricks such as
secret rooms full of diamonds you can reach with your first life only, mysterious messages written in a cryptical
alphabet, odd methods to get additional bonus fruits at the end of each cavern, coloured bubbles to collect in
order to get more lives, and much much more...
At the end of the 100th cavern, after battling against Super Drunk with hundreds of thunders flying all over the
screen, we'll get our reward: one million bonus points, setting our girls free, being children again and living
happily forever or at least until the next adventure... hey who said "Rainbow Islands"?
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SPECTRUM 48K/128K
Bubble Bobble takes me back. I remember playing this breath of fresh air
on my C64 after playing the arcade game one sticky summer, so many long hours have been lost to this game.
Although cute, Bubble Bobble is pretty hard but its playability and strong urge to get to the next level
places it in my top ten all time games. The Spectrum version of which I found to be pretty much a spot on
conversion minus little details. The graphics and sound are obviously shallow compared to other versions
you might have seen and play but do not let that out you off. The game here is intact. The cuteness that
was a major point is all but gone (our heroes are now see thru visions of themselves) and the that
continuous soundtrack is only evident in the 128k version but Bubble Bobble Spectrum is one hell of a game
to fit into its 48k shell, and for that is should be commended. Great old school fun.
OVERALL: 92%
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AMIGA
I don't think I need to spend too many words about the Amiga porting of
Bubble Bobble, because it's pretty similar to the original game: graphics are almost identical, the
background music is even better, and playability is exactly the same as the coin-op version, well it's
just a little bit easier but this doesn't affect the product - on the contrary it makes the whole game
more interesting and the player is hooked to the screen in an attempt of completing the game. That's
enough for me to say that this game deserves the gold medal award for sure, it's an absolute must play!
Oh, I believe I made my friend Roy Jones happy with such a rating to his best favourite videogame
ever...
OVERALL: 97%
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No bad graphics and sounds for the 16-bit versions - Amiga being a little better than Atari ST |
C64
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PRESENTATION 79%
Colourful intro screen, appropriate tune but no options at all... well quite obvious for an arcade conversion?
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GRAPHICS 90%
How coul they could store so many graphics inside of that brown box labeled Commodore?
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SOUND 91%
Lovely intro music, perfect conversion of all the tunes from the original coin-op. sound effects could be better though...
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HOOKABILITY 97%
Bubble Bobble on C64? Must be some miracle... let mecheck it!
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LASTABILITY 91%
It takes a century to complete the game, even in co-operative mode - that's the best way to play it
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A great quality conversion, extremely fun to play with. A true classic you must play for sure!
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The Middle Age was an era full of mysteries when legends, superstitions and
religion all merged together, villages were burnt with extreme ease, plagues and famine were common happenings,
wars were always beyond the corner and people also waited for the end of the world - maybe the poor masses
thought of it as a sort of freedom from such sufferings?
Amid all of these horrible things, a story was told about a bravest warrior who made a journey, alone with his
sword and couragem in order to challenge and kill a giant dragon mastering the realm od Stam. The warrior is
called Rastan, and this is his story.
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Rastan's searching the door to exit the ancient castle... |
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Beware of falling down the waterfall! |
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People spoke a lot about him, and told he had tons of muscles, dressed with
barbarian clothes and had such a heavy sword it would require no less than three men in order to just lift it,
but Rastan alone mastered it as if it was a stick!
The warrior's journey is divided into six scenarios full of dragon's minions trying to stop him. At first he
encounters green lizardmen armed with rods, named Gigas, but well that's just the beginning! More mystical
creatures await for him as chimeras and powerful warriors, named Graton, looking like skeletons and armed with a
dangerous long-pole trident.
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The hero's not in company with just human-looking opponents during his journey:
there are also storms of bats living in the caves, whose bits are quite dangerous!
Each scenario is divided into two parts, the first being in open air (mountains, forests, etc) and it's the
castle's surrounding; the second being the maze inside of the castle, then the area bosses: they are lords
serving the dragon. At the end of the sixth castle there he is: the giant dragon.
Lots of items can be collected while travelling the lands and castles, each bringing Rastan a different effect:
common bonus points, more attacking power, shields and woho! wonderful weapons as fireball-releasing swords or
long axes!
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"Rastan the mighty" is moving around on a Spectrum screen |
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Graphics are no bad at all on the MSX version! |
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Rastan's health is shown on a gauge you can see at the top-left side of the
screen. A heart is shown at its side, and it beats fast or slow depending on the gauge level. If energy goes
down to zero, a life is lost but there's the chance to regain it by collecting blue potions enemy sometimes
release (beware of red potions: they are poisonous!).
Game ends when all lives are lost or when the warrior wins the final fight against the evil giant dragon. Good
luck!
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C64
Rastan is a terrible conversion from an hooking arcade game. I believe the
ones who tried it have my thoughts exactly. Action brings very few funny situations, and you might find it
pleasant for a very little while. But beware of playing the cassette version: loading times before playing
every level are so long (a number of minutes each!), making the whole gaming experience a genuine boring
rubbish. Then what expect us after all such loading time? More boredom...
I'm also disappointed because I'm well aware that the C64 hardware allows much more detailed sprites and
backgrounds. In-game soundtrack is no bad, it's even extremely similar to the one of the coin-op version:
great atmosphere! Also the presentation screen and options remind of the original version, same look and
lack of options.
The title is very hookable, so I think you'll want to play it sometimes but believe me, you'll stop soon
after discovering game action is such slow! If you're a fanatic of fantasy platform/fighting games, try
Beyond the Ice Palace, that's much better!
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SPECTRUM 48K/128K
Scrolling left to right fighting games, I love'em. Rastan is a fantastic
arcade game that had me hooked many a time in the arcades and our beloved Raine. Rastan on the Spectrum
could have been a mess, but lucky for us this is quite a good port of the original. I found it quite
pleasant to play with lots of areas to cover and baddies to bash. It has some sparklingly good Spectrum
effects and the programmer seems to follow the arcade code as closely as he could within the limitations
of the machine. It was even better on a 128k Spectrum (no loading between levels you see, which is always
a bonus). People who enjoyed the arcade version should get a kick (or is that a swipe of the sword) out of
this slightly remixed version
OVERALL: 89%
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MSX II
Extremely odd porting this one! There's no scrolling background, platforms
and enemies are placed in a completely invented way, waterfalls don't even kill Rastan but just steal some
energy... But at least it's very funny and fast - that's what matters most! ...and what about graphics?
Backgrounds are great, the barbarian sprite is well-drawn and colourful though enemies are monochromatic,
and there's almost no animations at all! The background music is shrill, while sound effects are not so
bad. Well worth a try!
OVERALL: 83%
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C64
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PRESENTATION 47%
Nothing special, except the nice introductory tune
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GRAPHICS 42%
Slow and badly drawn. Collisions are often not detected properly
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SOUND 85%
Martin Galway is a genius, and brought a touch of class to the whole product!
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HOOKABILITY 78%
A conversion of such famous coin-op hooks immediately... but it won't last long.
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LASTABILITY 54%
The slowness of action will cause you boredom very soon
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Though keeping all main features of the coin-op, it's badly programmed and fun won't last much. try it if you're a real fan of this kind of games.
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BUBBLE BOBBLE
(Firebird, C64)
CHEAT MODE
To get other opponents which shoot fireballs at you, hold down following keys at the title screen
(NOT TITLE PICTURE!): S, U, P, O, R and Commodore key. The border should switch RED for a short while,
then start a game and watch!
POKEs
The following activates infinite lives: POKE 1240,189: SYS 58518
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RASTAN
(Imagine, C64)
POKEs
The following activates infinite lives: POKE 51463,173
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