Manufacturer:
Year: 1992
Other versions
Tatsujin II (Japan) 1992
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In an unknown time and place, there's happening few odd volcanic erutions on the surface of a dead planet,
and it's becoming intense as time goes by. Suddenly, during an apparent moment of calm, there it is: an impressive
explosion, a magma river comes out of the barren planet. Rubbles and lava are scattered around with the quake, reaching
unimaginable heights.
At the end of the catastrophe, an impressive and terrifying creature exits the crater: he's the
Gidans emperor. Any planet and traveller's nightmare is back, though we wrongly thought he was defeated once and
forever during the latest intergalactic war. The Gidans army is quickly restored and its purpose is getting back what they
lost.
The war gets short, no human fleet is able to engage the newest war machines. The Gidans empire quickly
takes control of the galaxy again. The astroport gets notice of few refugees flying away from a massacre happening on their
planet.
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Pilot: "HyperFighter One ready. Please begin launch procedures."
Control Room: "HyperFighter One, start up engines..."
Pilot: "All systems go. Please open the gate."
Control Room: "Launch!"
Pilot: "HyerFighter One is out."
Control Room: "Good Luck!"
The new space adventure begins with Truxton II, a vertically scrolling shoot'em up featuring single
and two-player cooperative mode. Game is composed of six phases, each full of beautiful Gidans starships and anti-aircraft
turrets, and ending with a giant boss.
Your HyperFighter's weaponry is quite scarce at the beginning: two guns shooting forward and three smart
bombs. Every time you hit a skull-shaped airship or depot, a pod is released and it has various effects. There are various
kinds of items:
- a sort of shield marked "S" makes the HyperFighter faster (five pods for maximum speed);
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- a spherical item marked "B" is nothing but an additional smart bomb (it's a very rare
finding);
- a square item marked "1up" gives an extra-life;
- starship-shaped items can be red, green and blue and they increase the HyperFighter firepower (five pods
to get maximum power). Every time you get a pod of the same type of the one your ship is using, then it's powered; if you
get a different one, it simply changes the current weapon without boosting its power. Three colours are available:
- red: small though lethal napalm bombs shot in various directions at short range. Every additional red pod
enables more firing directions;
- green: wide-range shoot in the shape of a fan. Every additional green pod makes the range wider;
- blue: laser beam identifying targets automatically. Every additional blue pod makes it more powerful.
Every additional speed or weapon pod after the fifth is worth 5.000 points.
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Do you remember Capcom's classics, 1942 and its sequels? Two small airplanes appeared on the
sides of the airplane, all shooting at the same time... well Truxton II features a very similar idea: when collecting
a coloured pod for the first time, two drones appear of the same colour on the sides of the HyperFighter, each shooting
bullets or laser beams of their kind. These drones have various shapes: the red ones look like rolling shields, and the
green and blue ones look like small starships.
Truxton II reminds much as its predecessor. There are squadrons of alien ships both coming towards
your ship or shooting at it, asteroids belts (beware of larger rocks hiding Gidans starships!), ground bases and robot
factories, futuristic tanks, flying fortresses and huge area bosses of many shapes: an impressive variety of fast, colourful
and furious monsters. You'd better equip your ship with the proper weapon before engaging battles, especially when getting
to further game phases - tackling enemy bullets becomes then extremely hard!
Let's give a look at the on-screen panels. On the top of it, there are current score and highest score (an
odd thing: the player two's score states 140.000 when no one's playing).
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Under the current score there are miniatures of the HyperFighter, showing how many lives are left. On the
bottom part of the screen there are the smart-bombs indicators in the shape of small (non-human?) skulls.
Enemies are tough: they hardly explode with a single shoot and usually require to be hit lots of times -
well it also depends on the power of your weapon. As for scoring, each bullet/laser beam/bomb hitting an enemy is worth 10
points, plus an additional score is provided when that enemy is defeated.
There are neither bonus stages between one phase and the next one, nor pauses, no congratulations at all
(except when completing all phases). Action never stops.
At the end of the game, if you were such good to make an high score, you'll be asked to enter your name and
enter the hall of fame until you turn the game off (or the next hard-disk crash in case you're using an hiscore-dat file
heh!). But well, the best part of that is the pleasure of listening to the great hall of fame sound tune.
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Ratings
PRESENTATION: 79%
Simple though spectacular introduction. The autofire option is a great idea!
GRAPHICS: 86%
Smart, fast, extremely detailed... in one word: gorgeous!
SOUND: 90%
Where can I buy the game soundtrack?
ORIGINALITY: 49%
Can a sequel of a videogame be "original"? Well, little innovations but quite deep.
HOOKABILITY: 83%
Makes you want to play it by simply watching at the intro for a few seconds!
LASTABILITY: 77%
Furious action, no pause and lots of areas to explore.
OVERALL: 84%
An almost "state of the art" vertically scrolling shoot'em up!
Truxton II is one of the
best science-fiction shoot'em up videogames ever wow!
It's clearly inspired by its predecessor and gameplay is almost the same - but this time Toaplan did wonderful additions in
terms of graphics, sounds and playability.
As for Out Zone, the soundtrack has a very important aim: it completely involves players, bringing them the sensation of
being transported inside of the game cabinet itself - there's a different tune for every situation, each of them is simply
wonderful!
I appreciated the spectacular introductory screen with the quake, the way the skull (emblem of the Truxton series) is
designed, lots of enemies of various kinds, smart and fast animations. The newly designed weapons are so nice to see, the blue
laser beam especially. As for gameplay, I especially appreciated the autofire option: no need to crack your fingers on fire
buttons anymore - as it was in Truxton when you had to challenge large Gidans ships (yep, I know autofire can also be set
with emulators... but that's not the same!).
After playing Truxton II I'm firmly convinced I won't play other shoot'em ups for long time. It's definately a
"must-have" videogame on your hard-disk, floppy-disk, CD, DVD, cabinet... whatever you want heh! Yet another masterpiece
from Toaplan, well worth the ratings!
Owww! My poor hands, I have just been
playing Truxton II for the last hour and I am aching. That game is hard. Still it is one addictive little game that I had
never heard, seen or played before so I inserted coin not knowing what to expect. I was not surprised it was yet another shoot'em
up, but as with similar games this one had been tarted up and really gave RAINE something to do. The amount of things that
bounce around the screen at once gave me a headache! There is nothing to see new here, it has been done to death a million times
already but Truxton II does a good job of its un-originality and just plays well. The sonics and graphics are not that
great (a real lack of good background graphics seem amiss too) but it might pass some hours just to get pass the first area.
An alright sort of middle-ish game that looses points for just being that less original.
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I was quite skeptical when I saw
this videogame for the first time... I'm a great fan of Truxton (the first chapter), which I still consider one of the very
most involving and funny shoot'em ups ever, so wandered how the sequel had to be. Well I believe the gameplay has changed quite a
lot: the newly designed weapons management system makes Truxton II almost identical to some "average" shoot'em
ups, making it lose its best peculiarities. There's another thing to say actually: the game is extremely tough, and this fact
affects playability - it's also quite difficult to get bonus smart bombs!
I also have to say the adition of the two-player coop mode works great and makes the game much more lastable and playable.
Graphics are really detailed - maybe that's too much rich! - and is quite hard to find all details unless you play the game for
lots of time. Colours fit the drawings and design, sprites are varying and sometimes remind me of Out Zone.
The audio part of the product is absolutely perfect! Few tunes are new remixes of the Truxton main theme, and they are
accompanied by new musics, all greatly composed and the choice fits the gameplay. I believe sounds are the best part of this
videogame as a whole.
Finally I can say this is a great shooter - extremely tough but challenging for sure (especially the two-players mode)... yes,
let's say it's one of the best vertically scrolling shoot'em up ever.
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