Gun & Frontier
Manufacturer: Taito
Year: 1990

Other versions
Gun Frontier (Japan) 1990

Eco-system was giving mankind clear signs. Too many things were changing: slowly and inexorably, climate wasn't the one of before, it was turning rebel with violent symptoms and causing enormous disasters. But men kept on trying to hit their target: making money, destroying forests, pollute the whole planet... living in the sea, land and air became extremely dangerous. In most continents, rivers were just a remembrance of ancient times. Vast areas, once flourishing, then became sad deserts.

Population grew enormously in number, and the state of the planet couldn't guarantee the human species to survive on such a hostile place. It was the time of developing spacecraft technologies, discovering and using of extraterrestrial resources.

Lots of people, mostly coming from the United States of America, migrated to a new world. It was very similar to the Earth both in eco-system and climate, and it was given the name Gloria (7th developing star). The planet was chosen because of huge amounts of gold were discovered in it.

Pioneers had to fit themselves to the new lifestyle: they spent decades without any technology. People built up villages using nothing but the strenght in their hands. The result was quite good: living there was acceptable but... the lack of technology made this all look similar to the North-American pioneers era of the 19th century! That was a way to try to forget all the mistakes of the recent disasters in Earth's history. Gloria's inhabitants not just lived in wooden houses, they also dressed and and behaved as North-American pioneers. It was a sort of paradise but... the enormous amount of gold attracted lots of people, who afforded big expences in order to reach Gloria in order to mine gold. That was not a problem: there was gold for everybody but... voices scattered so even modern pirates, named Wild Lizards, came from some lost side of the universe.

It was a carnage: most pioneers were killed. Survivors were taken to slavery. Their only hope was finding someone capable in driving the Flying Gun, an old war airplane having the odd shape of an old gun (a Smith & Wessons?), and setting them all free.

We'll take off on the airplane and try to take the pirate army by surprise. Shooting unarmed targets looks easy at first, but the battling area will soon become a true mess of bullets coming from enemy tanks and planes.


The one and only picture of the
"Flying Gun". Gloria, A.D. 2120

Each time we destroy land units (hangars, fuel depots, tanks, trains, etc.) gold ingots appear. We can collect them by flying over them: they're worth 10 score points and a piece of smart bomb (each made of twelve ingots).

We can make our plane's fire power increase by collecting 1-cent coins. You can get them by just destroying a certain type of pirate plane, moving in formation with four more planes and moving quickly from the top to the bottom of the screen.

War is composed of six battles. We'll have to defeat a huge enemy war machine at the end of each stage. A bonus score is awarded depending on remaining available smart bombs and ingots: the former worth 10.000 points each, the latter 200.

Phase one takes place in the skies over a dry desert. Pirates fight with tanks, planes and anti-aircraft artillery. The final boss is a really huge, slow tank covered with turrets. Its gun has an old-style barrel making it look like a Colt.

The second battle begins with a flight over a thick forest, where tanks are well-hidden and shoot at our Flying Gun as soon as it gets near them. They're also supported by a big airplane with short-range guns. It's an ambush and it's easy to be caught by bullets in a while.
After a quick rest, it's time to get fun and destroy large airships coming from any directions, then an enemy base hidden inside of a small abandoned village awaits for our bullets! A hot party begins: lots of enemies shooting from all directions. Then finally the area boss: an airplane with a double old-style gun, supported my lots of smaller airplanes.

Phase three reminds much as Capcom's videogame, 1941. Varying sized aircrafts and warships are our enemies. Destroying an enemy fortress, pretected by many counter-air turrets - the largest of which has impressive size - is our mission.

Level four, another village defended by the usual pirate tanks and airplanes. Hey don't forget to destroy the cinema where soldier are watching a... western movie of course!
Desert becomes the scenario where the second part of this battle is held: wrecked starships lay abandoned on the dunes. Attacks come in the form of furious storms of airplanes and formations of tanks. Then a flying fortress appears in the middle of a sand storm: that's the area boss.

The fifth battle looks quite peaceful at first sight. It's a flight at high altitude and we can notice enemy squadrons taking off the land and getting ready to hunt our plane. Few huge tanks take place in the left and right side of the screen, getting ready to crossfire.
Then we fly lower. We're now ready to attack a train fortress of Wild Lizard's chief. He's defended by a wide number of extremely dangerous -aircraft artillery. The chief will then escape and get ready for the final chapter.

Phase six is a tribute to those "Spaghetti Western" stories we watched at the cinema. It's a duel against the Wild Lizard's chief, and our Flying Gun has six available bullets in the barrel. The boss flies on an odd airship, shaped as a couple of golden guns with butt made with bone, and rolling barriers around it. We have to let five bullets cross the barriers in order to win the duel.

If we fail, Gloria will be property of the Wild Lizards tribe. In case of success, our name will be famous forever and peace will be brought back to the land.

flyer

 

Ratings

PRESENTATION: 82%
Beautiful intro, funny two-players
mode though score indicators are so
hard to watch at.

GRAPHICS: 81%
Average overall quality but great
sprites and animations. Scrolling is
smart and works fine.

SOUND: 75%
Soundtrack is fine in phases
one to four. Great final soundtrack,
much "western-style"!

ORIGINALITY: 67%
A futuristic spaghetti western
atmosphere for a shoot'em up?
That's the only original thing...

HOOKABILITY: 83%
The storyplot and campaign
are really attractive but...

LASTABILITY: 76%
...the slowness of your Super
Fighter plane and the excessive difficulty will cause you
frustration.


OVERALL: 80%
Nice shoot'em up even though
it's terribly difficult. It would've been
a "sizzler". What a pity...

Zaxxon1I always loved videogames inspired by the American pioneers era and I like Gun & Frontier because of its atmosphere, graphics style and storyplot: pioneers coming from Earth in search for more resources, living as if it was 19th century - this is a great idea!
The airplane is a sort of winged Colt, and most of the area bosses share the same old technology (barreled guns, etc.). The final duel is terrific: face to face with the pirate chief, six bullets to win.
Presentation is superb: graphics are extremely detailed and rich, soundtrack is hooking... Gun & Frontier is certainly a high-quality videogame.
Our airplane is not that meneggevole actually, but its firepower is impressive - even though that's not enough in most cases during battle. This videogame is not designed for beginner shoot'em up players: you need lot of practise before even thinking to reach phase six of the game - but that's so hooking! I believe it's one of the best Taito vertically scrolling videogames made by Taito. I also suggest you to try its sequel, named Metal Black, published in the same year but lacking of this wonderful pioneers era atmosphere. Yahoo!

LeeGun & Frontier is the most original game I have ever played. Yes, I joke it is another shoot'em up loaning ideas from every game before it but that does not mean it is old hat, it is a rather fantastic blaster using all the power of its arcade host. The action is full on no-holds barred killing spree stuff (you know, the stuff that makes good gaming) and it is so easy to get lost among the many spinning sprites that adorn the screen. The only major problem with this game is luck as you need plenty of it. Many times while playing you need to be in the right place at the right time as far too many ships attack making advance blowing in the wind sometimes. The sound is pretty feeble among the many explosions and I expected a right World War II type of soundtrack that never appeared. But this is minor stuff as the game is one of the most playable of sorts. If you enjoyed such games as Flying Shark and are a shoot'em up junkie then Gun & Frontier is a big slice of shoot'em up pie that players should take big bites out of.

Roy JonesHere we have another shoot'em up... what can I say about that. I have to admit I didn't play it that much (you know, I don't love this kind of videogames) but I have quite clear ideas about the product.
As in 90% of the existing shoot'em ups, the screen often becomes in a mess of bullets, which aim is hitting your airplane heh! But that's not enough: some graphician had the "brilliant" idea of using the same colour for both bullets and all those gold ingots tanks leave inside of their wrecks... the result is an incredibly messed screen! The remaining part of the graphics are well-drawn and designed and I especially like the western atmosphere.
Audio is certainly the best part of the product (well there's not much else actually... very few power-ups for our airplane, etc.) with great sound effects and soundtrack wow!
 

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