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Ratings PRESENTATION: 59% GRAPHICS: 77% SOUND: 73% ORIGINALITY: 72% HOOKABILITY: 79% LASTABILITY: 72%
OVERALL: 75%
A great idea, beautiful and refined design, it would be a perfect product if it had little more additions. Terrific, involving and extremely satisfying
in both graphics and sounds design: this videogame still has its own place in my heart. As seen through todays players' eyes, it
might look all but innovative, but I totally disagree what Zaxxon1 and Redhot say (read below) about the sense of
"deja-vu" they feel when playing this game. Let's just keep in mind the game was released in 1987, so how can we say it
didn't innovate the videogaming panorama? No other programmers ever thought of a bi-phasic vertical/horizontal scrolling shooter.
I only remind of Capcom's Legendary Wings coinop, in which a vertically-side scrolling shooting phase alternated with a
horizontally-side scrolling (quite boring actually...) platform phase. Terra Cresta grew up. Game graphics recalls
its predecessor: your ship and enemy sprites look almost the same as the previous game. OK, graphics are better, but you'll soon
experience a huge sensation of "deja-vu". However there's some ehnancement that makes the game a little bit interesting:
it finishes... er... No, just kidding! The combination of horizontal and vertical shoot'em up actions is the most interesting
feature of this game. This is not a real innovation, but if you consider the capability of switching between the two modes by just
using a slightly powered bomb, you'll find much entertainment with this feature. I found this product a little bit boring after a
while: enemies and bosses are almost the same in all stages, and this is no good for lastability. I think you can try it and have
fun with it, but I also think it won't become one of your best favourite games. |
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Another vertically-scrolling shooter...
weren't there enough of them? Except for the scroll changing feature, that's the main news in this sort of videogames, it reminds me
of Konami classic Nemesis, released two years before Terra Force. Also, the vertically-scrolling phase is not much different than
Terra Cresta. So it's basically two videogames in one, both being little innovative. By the way, playability is fairly good - if your ship is well-armed of course, or you'll discover enemy fire is a real danger... and game might become frustrating quickly. Graphics and sounds are decent, all but stunning. I recommend this videogame to true hoot'em up lovers, though I prefer its predecessor... this is nothing but a pale attempt to renew a truly abused game concept. |
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Gameplay is extemely simple: no supershots,
alternate lasers, megablasting bombs and so on... one only type of bomb and laser and three available kind of power-ups. What else...
presentation is simple too (looks like designed by a 12-years old kid), but luckily enough it has two great features: music and the
horizontal/vertical gameplay hybrid. Sound tunes have brilliant atmosphere and rythm (music itself is well worth playing the game!) and the alternate scrolling phases are wonderful: as you bomb the ground, a crater opens and you may enter where the "IN" icon appears. Horizontally scrolling underground fighting phases await for you... this had to be necessary for such a videogame because there's nothing else than this: forget about playing in cooperative with a friend... this is a "solo-player" videogame! Try it to just enjoy the great musics. |