Manufacturer:
Year: 1989
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Once upon a time in the Deerzar kingdom, an evil villain named Baarogue (or
Baalogue, the game names him both ways) kidnapped princess Sarasa and brought her to his gigantic castle
surrounded by burning, white-hot lava. The king, outraged and desperate, sought out a hero for help...
This is the beginning of Cadash, an unproper kind of arcade game since it's partially a role-playing
game. It was released by Taito in 1989 and it's pretty similar to games like Wonderboy in Monsterland. In
fact, the game looks like Wonderboy gone serious. Graphics remind player of such classics as Rastan Saga.
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When you start up the game, you are presented with some short in-game demos and a brief
intro showing princess Sasara being abducted by Baarogue in the form of a giant, two-headed, red dragon. You
can also watch at the four heroes standing on a tower, ready to rescue the princess. In this game, you take the role of one
of those heroes. After you throw in a coin or two and start the game, you're introduced to the character selection screen.
This game can actually be played by four players simultaneously: there are four different characters one can choose from:
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Fighter: |
the strongest of the lot, though slow at the beginning of the game; he can't cast
spells
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Mage: |
the weakest one, of course - he makes up though with the offensive spell power; he
gets leveled up quickly
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Priest: |
high defensive capabilities along with some powerful defensive spells make this char
hard to beat; she is not very strong though
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Ninja: |
a balanced char having good attack and defence abilities; he attacks by shurikens
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After selecting one hero, you find yourself in the throne room of the Deerzar king.
In a short monologue he bestows upon you, the noble hero, the task of finding princess Sasara. Then you set out into
the world, where you'll visit five connected continents via some teleport portals.
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Graphics are quite standard for the time, but the game is not really very colorful and style
might become monotonous after a while. Sound includes a few very fine, atmospheric melodies. The game itself is very well
designed: as you travel the world, you find small cities, or villages, in which you can rest, buy new equipment or simply
talk to the inhabitants.
Outside of that, there is the normal level, in which you battle against zombies, small
dragons, chimeras and the like. The designers also build in some nice hazards, for example the forest level, where you have
to swing yourself from one liana to the next one and avoid columns of fire. As you advance, your char gets experience points
for killing enemies. Your hero takes advantage of those points and progresses through levels: this means his stats become
better. For example, you get more hit points, thus making you less short-lived (and the game is one in which you are VERY
short-lived), or your strength grows, making your attacks more powerful.
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The story of Cadash was designed to keep player's interest wide. As you travel, you
meet such wondrous things as a gnome village, a beautiful mermaid or fulfil the wish of a mourning widow. The different
levels (there are five of them) include a dark cave, a magical forest, a castle and a tombyard. Each level has some kind of
quest item which you have to find in order to advance to the next portal and thus, to the next level. Those quest items can
be different things like, for example, an elixir that makes your hero shrink, thus you can enter the small houses of gnomes
(nice idea).
The idea of letting player buy new equipment is also challenging. The heroes' outlook
changes everytime you buy something new. The fighter, for example, looks like a barbarian wearing a red dress in the
beginning, and at the end of the game he looks like a noble warrior in golden mail and holding a glimmering battle sword.
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Each level also has one boss: they differ widely, both in graphics and difficulty. For
example, there's a giant blob which doesn't look very good and is not really hard to kill. Then you'll find a wonderfully
drawn fire elemental. The last of the bosses is Baarogue himself: when you first meet him, he looks like a dark wizard, but
after a short fight, he transforms (looks great) into a dragon. After another brief fight he flees and you are able to
rescue the princess. But as your hero returns to Deerzar, you find out that the dragon has assaulted the king's
palace. You find out that Baarogue has taken the guise of the king himself! That's where the showdown begins in which
you (hopefully!) smash down the dragon, who transforms yet once more (I won't tell you though how he transforms... some
surprise! :-)) At the end, the noble hero leaves the princess and she tells him as a goodbye the legendary words:
"Thank you, for the important thing"... Now, whatever might that mean?
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Ratings
PRESENTATION: 77%
Not much of a demo, but a wonderfully-drawn intro to the story.
GRAPHICS: 76%
Finely-drawn and very atmospheric. Effects as flames, magic etc) are nice too.
SOUND: 67%
Nice melodies, but nothing special about it.
ORIGINALITY: 76%
No new idea, really... but very nice as being an arcade game.
HOOKABILITY: 71%
Once you start, you want to see all continents. Also, the equipment keeps you interested.
LASTABILITY: 63%
The hack and slay fights can get boring after a while.
OVERALL: 72%
A nice adventure game.
I've always been
a fan of adventure games like this. Graphics should however have been made with a little more variety. It's not really nice when
you enter the tomb level and you see bones... bones... bones and NOTHING else. Sound was buggy on my RAINE version but
there are great parts fitting atmosphere quite well. I was really astonished at first, when thinking an arcade game would use such
a concept, you know, with all the equipment and leveling up etc. But in the end, it's only a small, nice add-on, but a nice one
still. Cadash definitely is worth an hour or two (you won't need much to finish it). And if you have three buddies, then
play it in 4-player mode, that surely rocks.
Cadash looks like
Rastan with remindings to the text-only adventures, much popular at the times of the good ol' C64. Trivial storyplot though
great atmosphere - in the beginning at least!
Graphics and sounds are average, presentation is minimal, many available languages. It might seem interesting for a brief
timeperiod but I have to admit I still prefer the wonderful Rastan and the funny Dragon Buster (published by
Namco).
Cadash is, in my opinion, a poor and little attractive videogame, even though better than the ridiculous Artura (Gremlin Graphics,
1988 - yes I know it's not a coin-op but it's became famous because of the horrible design and story! I remember it scored a 10%
overall on Zzap!64).
Oh God, I beg your pardon for the
bad words I'm about to say...
BLEAH! I still can't understand how is it Cadash still has so many fans all over the world... You see, I'm being a true RPG
player myself for over a decade, and I know an arcade videogame can't repdoruce all the wonderful features of an authentic
"dice and paper" RPG but... well if Capcom's Tower of Doom and Shadow over Mystara are really funny
RPG/action masterpieces, why couldn't Taito designers produce the same high quality? Well, I appreciate their efforts in
planning this videogame, but that's not enough for real: I still find Cadash very very little attractive. I tried it over
and over and I still can't find any fun with it.
Want to hear my opinion about graphics and sounds? Nah, please don't even ask...
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