Cadash
Manufacturer: Taito
Year: 1989

adventure just begun...

Once upon a time in the Deerzar kingdom, an evil villain named Baarogue (or Baalogue, the game names him both ways) kidnapped princess Sarasa and brought her to his gigantic castle surrounded by burning, white-hot lava. The king, outraged and desperate, sought out a hero for help...

This is the beginning of Cadash, an unproper kind of arcade game since it's partially a role-playing game. It was released by Taito in 1989 and it's pretty similar to games like Wonderboy in Monsterland. In fact, the game looks like Wonderboy gone serious. Graphics remind player of such classics as Rastan Saga.

When you start up the game, you are presented with some short in-game demos and a brief intro showing princess Sasara being abducted by Baarogue in the form of a giant, two-headed, red dragon. You can also watch at the four heroes standing on a tower, ready to rescue the princess. In this game, you take the role of one of those heroes. After you throw in a coin or two and start the game, you're introduced to the character selection screen. This game can actually be played by four players simultaneously: there are four different characters one can choose from:

a nice subterranean waterfall
wanna buy something?
Fighter

the strongest of the lot, though slow at the beginning of the game; he can't cast spells

Mage

the weakest one, of course - he makes up though with the offensive spell power; he gets leveled up quickly

Priest

high defensive capabilities along with some powerful defensive spells make this char hard to beat; she is not very strong though

Ninja

a balanced char having good attack and defence abilities; he attacks by shurikens

After selecting one hero, you find yourself in the throne room of the Deerzar king. In a short monologue he bestows upon you, the noble hero, the task of finding princess Sasara. Then you set out into the world, where you'll visit five connected continents via some teleport portals.

Graphics are quite standard for the time, but the game is not really very colorful and style might become monotonous after a while. Sound includes a few very fine, atmospheric melodies. The game itself is very well designed: as you travel the world, you find small cities, or villages, in which you can rest, buy new equipment or simply talk to the inhabitants.

Outside of that, there is the normal level, in which you battle against zombies, small dragons, chimeras and the like. The designers also build in some nice hazards, for example the forest level, where you have to swing yourself from one liana to the next one and avoid columns of fire. As you advance, your char gets experience points for killing enemies. Your hero takes advantage of those points and progresses through levels: this means his stats become better. For example, you get more hit points, thus making you less short-lived (and the game is one in which you are VERY short-lived), or your strength grows, making your attacks more powerful.

right away from the potions store
rescuing the kidnapped mermaid

The story of Cadash was designed to keep player's interest wide. As you travel, you meet such wondrous things as a gnome village, a beautiful mermaid or fulfil the wish of a mourning widow. The different levels (there are five of them) include a dark cave, a magical forest, a castle and a tombyard. Each level has some kind of quest item which you have to find in order to advance to the next portal and thus, to the next level. Those quest items can be different things like, for example, an elixir that makes your hero shrink, thus you can enter the small houses of gnomes (nice idea).

The idea of letting player buy new equipment is also challenging. The heroes' outlook changes everytime you buy something new. The fighter, for example, looks like a barbarian wearing a red dress in the beginning, and at the end of the game he looks like a noble warrior in golden mail and holding a glimmering battle sword.

Each level also has one boss: they differ widely, both in graphics and difficulty. For example, there's a giant blob which doesn't look very good and is not really hard to kill. Then you'll find a wonderfully drawn fire elemental. The last of the bosses is Baarogue himself: when you first meet him, he looks like a dark wizard, but after a short fight, he transforms (looks great) into a dragon. After another brief fight he flees and you are able to rescue the princess. But as your hero returns to Deerzar, you find out that the dragon has assaulted the king's palace. You find out that Baarogue has taken the guise of the king himself! That's where the showdown begins in which you (hopefully!) smash down the dragon, who transforms yet once more (I won't tell you though how he transforms... some surprise! :-)) At the end, the noble hero leaves the princess and she tells him as a goodbye the legendary words: "Thank you, for the important thing"... Now, whatever might that mean?

the frustrating forest stage

flyer

 

Ratings

PRESENTATION: 77%
Not much of a demo, but
a wonderfully-drawn intro to
the story.

GRAPHICS: 76%
Finely-drawn and very
atmospheric. Effects as flames,
magic etc) are nice too.

SOUND: 67%
Nice melodies, but
nothing special about it.

ORIGINALITY: 76%
No new idea, really... but
very nice as being an
arcade game.

HOOKABILITY: 71%
Once you start, you want to
see all continents. Also, the
equipment keeps you
interested.

LASTABILITY: 63%
The hack and slay fights can
get boring after a while.


OVERALL: 72%
A nice adventure game.

TalasI've always been a fan of adventure games like this. Graphics should however have been made with a little more variety. It's not really nice when you enter the tomb level and you see bones... bones... bones and NOTHING else. Sound was buggy on my RAINE version but there are great parts fitting atmosphere quite well. I was really astonished at first, when thinking an arcade game would use such a concept, you know, with all the equipment and leveling up etc. But in the end, it's only a small, nice add-on, but a nice one still. Cadash definitely is worth an hour or two (you won't need much to finish it). And if you have three buddies, then play it in 4-player mode, that surely rocks.

Zaxxon1Cadash looks like Rastan with remindings to the text-only adventures, much popular at the times of the good ol' C64. Trivial storyplot though great atmosphere - in the beginning at least!
Graphics and sounds are average, presentation is minimal, many available languages. It might seem interesting for a brief timeperiod but I have to admit I still prefer the wonderful Rastan and the funny Dragon Buster (published by Namco).
Cadash is, in my opinion, a poor and little attractive videogame, even though better than the ridiculous Artura (Gremlin Graphics, 1988 - yes I know it's not a coin-op but it's became famous because of the horrible design and story! I remember it scored a 10% overall on Zzap!64).

MADrigalOh God, I beg your pardon for the bad words I'm about to say...
BLEAH! I still can't understand how is it Cadash still has so many fans all over the world... You see, I'm being a true RPG player myself for over a decade, and I know an arcade videogame can't repdoruce all the wonderful features of an authentic "dice and paper" RPG but... well if Capcom's Tower of Doom and Shadow over Mystara are really funny RPG/action masterpieces, why couldn't Taito designers produce the same high quality? Well, I appreciate their efforts in planning this videogame, but that's not enough for real: I still find Cadash very very little attractive. I tried it over and over and I still can't find any fun with it.
Want to hear my opinion about graphics and sounds? Nah, please don't even ask...
 

RedhotCadash is a really strange game... It's not easy to find other games featuring such a mixing of adventure RPG game and platform. Yes, this videogame has all the common characteristics of RPGs (experience level, magics, strength...) and even all the epic platform games features as weapon shops and mythological enemies. After ten minutes of playing, as soon as you begin to get in confidence with the control method, the adventure becomes really interesting an enjoyable.
Furthermore you have four different characters including a ninja (a well-known celtic/epic figure) each having particular features. I found the game a little bit too easy when playing with ninja or mage, while it's really difficult with warrior... but well, this is another challenge that makes this game interesting. A good arcade, try it.
 

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