Manufacturer:
Year: 1990
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A.D. 2097
At last, human can't control repeated invasions to the Earth.
As a last resort, the United Nations commissioned the strongest cyborg soldier to the legendary space death squad.
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2097 is quite a popular year in videogames history... is there some peculiar reason why the
sequel to Wipeout took place in the same year too? Well, while people on Earth enjoyed running fool speed races
onboard of ultrasonic spacecrafts, many other dangerous problems affected a faraway sector of the galaxy... a place which we
humans use to call the "out zone".
Two years before, in 2095, terrestrians had to resist the invasion of bloody aliens coming
from planet Waogira. In those days, United Nations received a secret message mentioning the existance of an army of
cyborg soldiers, incredibly skilled and powered, capable of stopping the alien invasion - just asking for nothing but a
handful of money coins and papers as a reward.
After being dropped to the hostile alien planet, the best two mercenaries of that squadron
(wearing blue and red space suits, and proudly showing their long blond hair in pure Tarzan style!) immediately find
themselves in the middle of the battle. Maybe alien defence forces were alerted because of their landing on the planet's
jungle, who knows!
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Our mission begins here. Wearing the role of the two heroes, we'll cross enormous locations
which compose seven game levels. All levels differ one each other both because of graphics style and required battling
strategy. We'll fight small robot troops, assault crafts fleets, enormous space flies hives... but we'll also see mechanical
labyrinths with killer doors, traps on the floor, scary cryogenic rooms, magma seas and bridges crossing deep space... This
all is just a prelude to the final battle against the planet's king creature.
Game style is the one of classic vertically scrolling shoot'em ups - a sort of sequel to
Commando. Actually Out Zone is deeply inspired to Capcom's masterpiece: in both games player has to
"push" screen in order to make it scroll ahead - this means you won't be forced to go forward automatically. But
well... so can we stand there and blast enemies forever without taking care of the passing of time? Not at all of course!
Our survival suits have a limited amount of energy, which decreases automatically as time passes by, and so we're forced to
go ahead quickly in seek of new energy sources ...and so a little introduction to power-ups is necessary: they're the
real core of this videogame!
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While we move around game areas, we'll often find white metallic boxes having a red light on:
we have to destroy them in order to collect their content, that is energy charges for use with our survival suits.
Our waponry consists of two standard configurations for laser gun. The first one is a
moveable pointer which gets the same direction as our body, that's really useful against enemy attacking from all directions
around us, but totally unuseful when we hunt for big enemies standing in front of us - and area bosses of course! The second
is a three-way weapon which always points forward and shoots in three directions simultaneously: its employment is
complementary to the other weapon.
Both weapons can be powered twice by collecting blinking "P"s, which appear
when we destroy enemies coloured in red. When our fire power reaches the maximum, red enemies will start leaving special
weapons such as Super Ball and Super Burner (both really powerful!), shields, extra energy and speed.
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Each time we're hit, we'll lose both a life and all power-ups. If a two-player simultanously
game is in progress, a new cyborg replaces the killed one. In single-player games action is interrupted and it restarts a
few feets behind.
Red enemies might eventually leave blinking "B"s, which are nothing but
"smart-bombs". We can collect them and use at our will: they'll blast every enemy away or, at least, damage them.
We can collect up to ten bombs, then each additional bomb just provides us with a 5000 points bonus.
So, there's a great choice for weaponry and power-ups. And if you think it's not enough for
you, why not also collecting hidden bonuses (many of which are realy hard to find)? Would you like the support of a fleet of
starships coming directly from the Truxton videogame - another wonderful Toaplan game? Or do you prefer a squadron of
Flying Shark airplanes attacking your enemies from above? And did you ever dream blowing Pipi away, main
character of the Pipi & Bibi's game? Now you can do this... you just have to find where he's hidden!
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Either case, everything is part of the battle, and action is always adrenalinic. Enemis
everywhere, each following preordered attacking schemes - though sometimes leaving place to a primitive artificial
intelligence.
And if you'll find yourself crossing a "calm" area, pay attention to the screen
borders, because new foes might suddenly attack you from any direction (they often come from your back!). Variety of enemies
is really interesting and it shifts from the usual troops of soldiers to land turrets armed with cannons, laser-powered
hovercrafts, huge mechanical worms, moving walls with plasma guns...
At the end of each level we'll fight an area boss. We'll first battle four red trucks in
formation, then multi-cellar organic creatures defended by steel-cutting lasers, mechanical fireflies, armored starships
shooting boomerang missiles... the final battle is gonna be darn exciting!
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Labyrinths are really interesting too: those are alien army basements where enemies move
within walls - each containg launch corridors and sliding doors which usually open when your character is passing by,
ouch!
Speaking of the technical features of the videogame, I can't avoid mentioning the clean
graphics style, which is a sort of standard to most Toaplan products. Looks like graphicians come from the same staff as
Truxton, and in fact the two videogames share very similar hardwares. Many touches of class all over the game: enemy
trucks rubbers leave prints on the planet's floor; earthly turrets and trucks explosions leave enormous craters and flaming
thrash; everything on screen repeatedly reminds you of your adversaries' incredible power!
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Game soundtrack was composed by Tatsuya Uemura, who reveals himself as being a
skilled musician, capable of creating a perfect mood for this experience: impacting sound tunes match what we would have
awaited from this videogame. At that time (1990, the middle of the first high-quality vertically scrolling shoot'em up games
era) the promotion of the videogame even gave manufacturers the idea of releasing the soundtrack CD! And of course they made
it really attractive and hooking: they added another Toaplan's classic soundtrack: Snow Bros'!
Manufacturers themselves are really proud of the results, and they mention Out Zone
as one of their most convincing, innovative and well-designed videogames ever. I also name the wonderful sequel Fix
Eight, which emulation with RAINE is unfortunately still quite preliminary.
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BONUSES |
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1. Energy cell container 2. Energy cell |
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1. Weapon crate 2. Weapon changer |
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1. Red enemy 2. Power-up |
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3. Extra smart-bomb |
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4. pink: Super Ball 5. yellow: Super Burner 6. green: Energy Extend 7. blue: Speed-up 8. white: Shield |
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Ratings
PRESENTATION: 93%
Quite standard: brief explanations of weapons and items. Nice introductory story... pity it's written in Japanese.
GRAPHICS: 97%
Absolutely brilliant! Very well-designed sprites, quality scrolling routines and clean overall look!
SOUND: 97%
We're close to perfection! Wonderful sound tunes and best-fit science-fiction sound effects.
ORIGINALITY: 89%
You might say it's "another vertically scrolling shooter" but... well innovations are all there in your eyes!
HOOKABILITY: 95%
Plot, gameplay, graphics, sound, multiplayer mode... what more would you expect from it?
LASTABILITY: 92%
Game becomes harder after you complete it, and it's always a challenge!
OVERALL: 95%
A true classic from a wonderful videogames manufacturer:
it deserves hours and
hours of your time!
I played Out Zone again and again for
several months in the arcade near my house... and each time it was funnier than before! Even after completing the game, it's fun
to go back and play it once more because of its unique atmosphere, which takes you to deeply immerse in the role of the ultimate
Earthly defender.
The very first impact is kept for the whole playing, and everything you would await from the game... well it's all there for you!
Each level is a real surprise both for graphics and sound quality, strategy and enemy attacking modes. Also those impressive huge
enemy bosses standing there at the end of each mission make every single victory spectacular and exciting!
Finally, an A-level shoot'em up videogame, an absolute milestone within its category, which you'll hardly stop playing more and
more!
I was quite skeptical about this videogame:
I thought it was nothing but a bare clone of Commando, just featuring updated graphics and sounds... oh I was so wrong!
Game style reminds the one of Commando, which also inspired a lot of vertically scrolling shoot'em ups, but Out Zone is
really enriched with innovations, available weapons, platoons of robot enemies, earthly weaponry to be destroyed, explosions,
fires, skeletons of alien creatures - killed in ancient battles. Within such attractive "carnage", our adrenaline gets
to the highest possible level!
A much hooking videogame, which takes you tied to the screen because of the berserk action.
Presentation is the one and only weakness of this product, in a similar way to most of the shoot'em up videogames. It's very well
doen and puts you in the game atmosphere, but it's mostly useless (especially because it's in Japanese heh). By the way, control
methods are easy-to-learn, so it won'tr take you much to understand how to proceed.
Graphically perfect, extremely detailed and maniacally-drawn sprites, smart animation, well-designed scrolling routines - though
vivid colours might cause problems sometimes.
A wonderful soundtrack reflects the insane speed of laser-gunned fights: every part of the game is accompanied by a wonderful
sound tune - even the high-score table has its own soundtrack.
Out Zone is a really must-play shoot'em up: well refined, having nothing out of place, and having all parts of the game
interacting perfectly one with the others. A highly attractive videogame, hooking, hard-to-leave, and featuring an incredibly fast
and furious action!
Oh my God!!! This videogame is
FANTASTIC!!! Excellent sound tunes and great effects, a good playability and perfect graphics... this all makes me jump back to
the past when arcade games were astonishing!
Difficulty is well-balanced (you won't have to avoid the usual cloud of enemy bullets) and I like the respawn method: when your
character is killed, action restarts a little bit behind that place, so you'll even have to chance to get some power-ups before
going back in action for real... I wish all other shoot'em ups were like this!
So, this is definately another shoot'em up which is well worth my admiration! :-)
It's a pity presentation is a bit poor: even though it explains important notices, it could have been designed in a better way...
By the way you must try this game!
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