Out Zone
Manufacturer: Toaplan
Year: 1990

the introductory message (in Japanese)

A.D. 2097

At last, human can't control repeated invasions to the Earth.
As a last resort, the United Nations commissioned the strongest cyborg soldier to the legendary space death squad.

a hot party has been prepared to greet us!

2097 is quite a popular year in videogames history... is there some peculiar reason why the sequel to Wipeout took place in the same year too? Well, while people on Earth enjoyed running fool speed races onboard of ultrasonic spacecrafts, many other dangerous problems affected a faraway sector of the galaxy... a place which we humans use to call the "out zone".

Two years before, in 2095, terrestrians had to resist the invasion of bloody aliens coming from planet Waogira. In those days, United Nations received a secret message mentioning the existance of an army of cyborg soldiers, incredibly skilled and powered, capable of stopping the alien invasion - just asking for nothing but a handful of money coins and papers as a reward.

After being dropped to the hostile alien planet, the best two mercenaries of that squadron (wearing blue and red space suits, and proudly showing their long blond hair in pure Tarzan style!) immediately find themselves in the middle of the battle. Maybe alien defence forces were alerted because of their landing on the planet's jungle, who knows!

Our mission begins here. Wearing the role of the two heroes, we'll cross enormous locations which compose seven game levels. All levels differ one each other both because of graphics style and required battling strategy. We'll fight small robot troops, assault crafts fleets, enormous space flies hives... but we'll also see mechanical labyrinths with killer doors, traps on the floor, scary cryogenic rooms, magma seas and bridges crossing deep space... This all is just a prelude to the final battle against the planet's king creature.

Game style is the one of classic vertically scrolling shoot'em ups - a sort of sequel to Commando. Actually Out Zone is deeply inspired to Capcom's masterpiece: in both games player has to "push" screen in order to make it scroll ahead - this means you won't be forced to go forward automatically. But well... so can we stand there and blast enemies forever without taking care of the passing of time? Not at all of course! Our survival suits have a limited amount of energy, which decreases automatically as time passes by, and so we're forced to go ahead quickly in seek of new energy sources ...and so a little introduction to power-ups is necessary: they're the real core of this videogame!

battling beside a magma sea...
cryogenic cells... we must be near the end!

While we move around game areas, we'll often find white metallic boxes having a red light on: we have to destroy them in order to collect their content, that is energy charges for use with our survival suits.

Our waponry consists of two standard configurations for laser gun. The first one is a moveable pointer which gets the same direction as our body, that's really useful against enemy attacking from all directions around us, but totally unuseful when we hunt for big enemies standing in front of us - and area bosses of course! The second is a three-way weapon which always points forward and shoots in three directions simultaneously: its employment is complementary to the other weapon.

Both weapons can be powered twice by collecting blinking "P"s, which appear when we destroy enemies coloured in red. When our fire power reaches the maximum, red enemies will start leaving special weapons such as Super Ball and Super Burner (both really powerful!), shields, extra energy and speed.

Each time we're hit, we'll lose both a life and all power-ups. If a two-player simultanously game is in progress, a new cyborg replaces the killed one. In single-player games action is interrupted and it restarts a few feets behind.

Red enemies might eventually leave blinking "B"s, which are nothing but "smart-bombs". We can collect them and use at our will: they'll blast every enemy away or, at least, damage them. We can collect up to ten bombs, then each additional bomb just provides us with a 5000 points bonus.

So, there's a great choice for weaponry and power-ups. And if you think it's not enough for you, why not also collecting hidden bonuses (many of which are realy hard to find)? Would you like the support of a fleet of starships coming directly from the Truxton videogame - another wonderful Toaplan game? Or do you prefer a squadron of Flying Shark airplanes attacking your enemies from above? And did you ever dream blowing Pipi away, main character of the Pipi & Bibi's game? Now you can do this... you just have to find where he's hidden!

a powered enemy convoy
mech worms hunting for earthly cyborg!

Either case, everything is part of the battle, and action is always adrenalinic. Enemis everywhere, each following preordered attacking schemes - though sometimes leaving place to a primitive artificial intelligence.

And if you'll find yourself crossing a "calm" area, pay attention to the screen borders, because new foes might suddenly attack you from any direction (they often come from your back!). Variety of enemies is really interesting and it shifts from the usual troops of soldiers to land turrets armed with cannons, laser-powered hovercrafts, huge mechanical worms, moving walls with plasma guns...

At the end of each level we'll fight an area boss. We'll first battle four red trucks in formation, then multi-cellar organic creatures defended by steel-cutting lasers, mechanical fireflies, armored starships shooting boomerang missiles... the final battle is gonna be darn exciting!

Labyrinths are really interesting too: those are alien army basements where enemies move within walls - each containg launch corridors and sliding doors which usually open when your character is passing by, ouch!

Speaking of the technical features of the videogame, I can't avoid mentioning the clean graphics style, which is a sort of standard to most Toaplan products. Looks like graphicians come from the same staff as Truxton, and in fact the two videogames share very similar hardwares. Many touches of class all over the game: enemy trucks rubbers leave prints on the planet's floor; earthly turrets and trucks explosions leave enormous craters and flaming thrash; everything on screen repeatedly reminds you of your adversaries' incredible power!

get down rubbish ship!
a maze with battery cells

Game soundtrack was composed by Tatsuya Uemura, who reveals himself as being a skilled musician, capable of creating a perfect mood for this experience: impacting sound tunes match what we would have awaited from this videogame. At that time (1990, the middle of the first high-quality vertically scrolling shoot'em up games era) the promotion of the videogame even gave manufacturers the idea of releasing the soundtrack CD! And of course they made it really attractive and hooking: they added another Toaplan's classic soundtrack: Snow Bros'!

Manufacturers themselves are really proud of the results, and they mention Out Zone as one of their most convincing, innovative and well-designed videogames ever. I also name the wonderful sequel Fix Eight, which emulation with RAINE is unfortunately still quite preliminary.

BONUSES
1. Energy cell container
2. Energy cell
1. Weapon crate
2. Weapon changer
1. Red enemy
2. Power-up
3. Extra smart-bomb
4. pink: Super Ball
5. yellow: Super Burner
6. green: Energy Extend
7. blue: Speed-up
8. white: Shield

flyer

 

Ratings

PRESENTATION: 93%
Quite standard: brief explanations
of weapons and items. Nice introductory story... pity
it's written in Japanese.

GRAPHICS: 97%
Absolutely brilliant! Very
well-designed sprites, quality
scrolling routines and clean
overall look!

SOUND: 97%
We're close to perfection!
Wonderful sound tunes and
best-fit science-fiction
sound effects.

ORIGINALITY: 89%
You might say it's "another
vertically scrolling shooter" but...
well innovations are all there in
your eyes!

HOOKABILITY: 95%
Plot, gameplay, graphics, sound,
multiplayer mode... what more
would you expect from it?

LASTABILITY: 92%
Game becomes harder after you
complete it, and it's always a
challenge!


OVERALL: 95%
A true classic from a wonderful videogames manufacturer:
it deserves hours and
hours of your time!

MADrigalI played Out Zone again and again for several months in the arcade near my house... and each time it was funnier than before! Even after completing the game, it's fun to go back and play it once more because of its unique atmosphere, which takes you to deeply immerse in the role of the ultimate Earthly defender.
The very first impact is kept for the whole playing, and everything you would await from the game... well it's all there for you! Each level is a real surprise both for graphics and sound quality, strategy and enemy attacking modes. Also those impressive huge enemy bosses standing there at the end of each mission make every single victory spectacular and exciting!
Finally, an A-level shoot'em up videogame, an absolute milestone within its category, which you'll hardly stop playing more and more!

Zaxxon1I was quite skeptical about this videogame: I thought it was nothing but a bare clone of Commando, just featuring updated graphics and sounds... oh I was so wrong!
Game style reminds the one of Commando, which also inspired a lot of vertically scrolling shoot'em ups, but Out Zone is really enriched with innovations, available weapons, platoons of robot enemies, earthly weaponry to be destroyed, explosions, fires, skeletons of alien creatures - killed in ancient battles. Within such attractive "carnage", our adrenaline gets to the highest possible level!
A much hooking videogame, which takes you tied to the screen because of the berserk action.
Presentation is the one and only weakness of this product, in a similar way to most of the shoot'em up videogames. It's very well doen and puts you in the game atmosphere, but it's mostly useless (especially because it's in Japanese heh). By the way, control methods are easy-to-learn, so it won'tr take you much to understand how to proceed.
Graphically perfect, extremely detailed and maniacally-drawn sprites, smart animation, well-designed scrolling routines - though vivid colours might cause problems sometimes.
A wonderful soundtrack reflects the insane speed of laser-gunned fights: every part of the game is accompanied by a wonderful sound tune - even the high-score table has its own soundtrack.
Out Zone is a really must-play shoot'em up: well refined, having nothing out of place, and having all parts of the game interacting perfectly one with the others. A highly attractive videogame, hooking, hard-to-leave, and featuring an incredibly fast and furious action!

Roy JonesOh my God!!! This videogame is FANTASTIC!!! Excellent sound tunes and great effects, a good playability and perfect graphics... this all makes me jump back to the past when arcade games were astonishing!
Difficulty is well-balanced (you won't have to avoid the usual cloud of enemy bullets) and I like the respawn method: when your character is killed, action restarts a little bit behind that place, so you'll even have to chance to get some power-ups before going back in action for real... I wish all other shoot'em ups were like this!
So, this is definately another shoot'em up which is well worth my admiration! :-)
It's a pity presentation is a bit poor: even though it explains important notices, it could have been designed in a better way... By the way you must try this game!
 

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