Rastan
Manufacturer: Taito
Year: 1987

Other versions
Rastan Saga (Japan) 1987

Well, it was the year 1987 (ehr... not the year of this story) when Taito published this game. The competition was ferocious: the same year such impressive games as Double Dragon, Contra and Rainbow Islands were also released... Rastan would have been forgotten quite quickly in case it had nothing special. You might say "OK, where is the news?".... well the news is that Rastan has nothing particular but it is still recollected as one of the best videogames from the "golden age" (1983-1989).
But let's begin the actual review.

You role a classic fashioned barbarian, having lot of muscles and a very masculine fur-skirt. Being as every respectable barbarian, you also own a sword.
If you watch at the demo mode, you'll see an old king on his throne, who tells you a story. Well that is the end of the real story: you'll role the old king in his youth (a very troubled youth) and you will cover the steps that made him become a king. Those steps include killing lots of mythological creatures (lizards, chimeras, medusas, devils and, least but not last, dragons) and survive across a series of artificial and natural barriers (waterfalls, rolling stones, lava pits and so on) using ropes (like Harry Pitfall also did), chains and so on.

During your journey you can collect new weapons (axes, warhammers and powerful fire-swords) and powerups (shields, cloaks, and armors) in order to reduce enemies' attack power. There are also medicine and poisons that increase/decrease you life gauge; the golden aries restores all health; the ring speeds up your weapon attacks, and jewels are worth some bonus points. There is also the misterious rod... I still don't understand the purpose of that powerup...
Sometimes you'll also find a few little puzzles, like fake rocks that can be destroyed and allow you to access different paths. The suggestion is to follow the alternate paths whenever you find any, since you'll probably find new weapons... and bats. Those nasty beasts are very troublesome and hard to kill.

Rastan is a classic horizontal scrolling fighting game, and it's composed of six stages. Each one is split into two main segments: the first one in open spaces and the second one inside the boss' castle. You'll have to fight and kill the boss in order to complete level. There's no time limit, but if you don't hurry up, a storm of small bats will appear and force you to co on.
Speaking of the technical degree of the game, I have to say that it features a lot of graphics resources: each character is accurate and well designed. All the open spaces levels has a nice parallax scrolling background, even though it's not that accurate on sometime.
The inner castle levels are boring, each one is similar to its predecessor, just having slightly different maps and enemies.

Each time your character dies, you'll restart restart from the most recently reached logical location. There are four logical locations per each open spaces stage, and two for the internal ones.
The sound fits the game, though it's not that impressive. There are two tunes: one for the open spaces stages and one for the internal ones.
So why this game is so popular? I don't really know. All I know is that it's very hard, especially the first times you playe it: enemies never leave you quiet for a single moment; jumps must be accurate in order to succeeding avoiding holes; it's also impossible to complete a level still having a powered weapon in their own hands (the fire-sword is the best one).

The logical locations management is sometimes exhausting: it's hard to restart a stage from a far position when you've reached advanced places (maybe after overcoming some difficult parts of the stage). But as you get more skilled, you'll find Rastan is a erally good game. For example, after one or two playings, you'll be skilled enough to complete the first level without even lose one life, and when you'll understand the correct timing for jumps, you'll find that pits and waterfalls are not that dangerous.
Finally, Rastan is a good game, not so good to reach the Heaven of arcade, but not so bad to be thrown in the hell of the same...

 

Ratings

PRESENTATION: 60%
Not that great... just a title, a
prelude intro to the game and a
roll listing power-ups effect.
There is demo mode too.

GRAPHICS: 70%
Good graphics, accurate and
well-animated sprites. Backgrounds are nice in the open-spaces stages,
while quite poor in the caves and
castles stages.

SOUND: 55%
Average music and sound effects.
There are only two in-game tunes,
and they don't change from one
level to another.

ORIGINALITY: 50%
It's nothing but a horizontal
scrolling game (that's not what
I call "originality").

HOOKABILITY: 45%
The worst part of it. Game is very
hard when you first play it...

LASTABILITY: 66%
...but if you're able to manage the first stages, the game will bring
you a few hours of fun.


OVERALL: 60%
A good game that pays for
the excessive difficulty in
some stages.

RedhotThis game is very strange: it adds nothing to the videogames scene and it subtracts nothing too... The good look of sprites is well-balanced by the poor backgrounds graphics (especially the castle - the second section of each level). Jumping pits is often hard and the logical locations placements doen't help at all. The music is a bit paranoid and the effects are really too few in number. The final sequence is simply ridiculous, showing a three-frames (I said three!) animation of the barbarian walking. ...well I know it was 1987. However this game is not so bad and it can entertain you for a play or two.

Roy JonesWhat can I say... graphics is not very nice... but I like it a bit! It's a bit "blocky" though having a "retro" look which reminds me of the eighties - today's videogames don't have the same appeal.
Sound is in perfect synch with that "golden age"... it's history though I don't like it that much (it sounds too much "techno").
This game has both nice and ugly thing: presentation for example, it's quite scarce but in my opinion that's the best for this kind of game: it shows and describes all items in a while. Rastan is a scrolling fighting game as there are plenty similar to it, but characters are quite innovative (yes, I know that the main character was inspired by Schwarzenegger).
Finally, I say it's not a great game, but it's hooking and funny. Try it :)
 

Zaxxon1Rastan is a videogame representing an entire videogaming era. Its sequels are really crap (Rastan 2) and nice - though having a new gameplay (Rastan 3).
I especially like the game's soundtrack: not because its quality, but it puts you in a "chilling" mood, starting slowly and soon becoming powerful and more intense.
Graphics is fine and it fits the qualty we used to see during in 1987. Sprites are well drawn, animations are good too, backgrounds make the good atmosphere (especially the ones showing sunset). Nice intro too... what a pity the ending sequence is really poor.
One thing lets me unsatisfied: the game is extremely hard sometimes, for example when Rastan is hanging on ropes over fire lakes and he's attacked by a storm of bats - that's a no way back situation! And the worst thing is that we'll have to restart the stage almost from the start, or at least quite far from the place we just reached. I'll never understand why Taito used to feature such silliness in many of their videogames.
Honestly I have to admit I've never been very skilled with those kind of videogames, but I have to say that this one is really fascinating, and it's not easy to turn back and give up... you'll keep on playing this for a long time.
 
MADrigalI don't agree what Redhot and RoyJ say about this game. I love the whole atmosphere of the videogame. Graphics are wonderful and it shows the good capabilities of Taito designers. The main character is well defined, and he shows a sense of power I hardly seen in other videogames from that era: a ton of muscles, the wind blowing in his hair, a magical sword... that's the real hero we used to see in those old days! Music is also wonderful - one of my best favourite videogame soundtracks ever.
The game itself is not that original (and it might become boring if you're not as skilled as requested), but the way it's been designed and manufactured made it a great mixture of difficulty and lastability, making it really hooking from the first play! You'll always want to go "just one more step ahead!" to see what's next, which monsters and foes await for you in the next pit.
Definately a must-try videogame, now and forever it's a genuine classic!
 

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