Manufacturer:
Year: 1995
Other versions
Puzzle Bobble 2x (Japan) 1995
Bust-a-Move Again (USA) 1995
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Puzzle Bobble 2 has the same gameplay as Puzzle Bobble (see review in Issue 2). Not to be
repetitive we avoid describing the game again, so we will just talk about news and curiosity of this version, taken in part
from Bust a Move 2/2x FAQ by Matt Bennett (Puzzle Bobble in America is known as Bust a Move). There are two different
games, Puzzle Bobble 2 and Puzzle Bobble 2X. The only differences I've found between them are different levels and in PB2 we
have the possibility to select the difficulty: practice (only 5 rounds), normal and X.
Special Bubbles
Star bubble - The Star Bubble bursts all the bubbles that are the color of the first bubble it touches. If you hit two
bubbles at the same time, it will not burst bubbles of both colors, only one.
Bowling Ball - The Bowling Ball pops all bubbles in its way as it makes its way to the top. You can bank the Bowling Ball off
the walls to clear out a larger path of bubbles.
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Obstacles
Jama Bubble - A clear bubble that cannot be busted. You have to pop the bubble(s) that are holding it up to get rid of
it.
Jama Block - This block will never disappear. If you shoot a bubble at it, it will stick to it. Jama Blocks make up the
boundaries of some of the levels.
Puzzle Game
Puzzle Game is the normal 1 player game in PB2. There are 6 stages with 5 rounds each for a total of 30 rounds. Of course
each stage gets progressively harder. In PB2 you get to choose which path you want to take on your journey to the last
round.
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Player vs. Player
Player vs. Player mode is a split screen competition between two people. Whichever player has his/her bubbles drop past the
deadline first loses. The rounds can be set to 1, best 2 of 3 and best 3 of 5. In player vs. player you still want to match
bubbles up, but you also want to bury your opponent in stacks of bubbles to make it harder on them. The way to do this is to
drop bubbles off the matches you make. Yep, the way to score big is also the way to bury your opponent under a pile of
bubbles. As you drop bubbles off a match, they will go over to your opponent's side and appear on their playing field.
Therefore the more bubbles you drop off a set of matching bubbles, the worse you make your opponent's life. The main weapon
in a player vs. player game is building a "bomb". Setting up a bomb consists of building a tree of bubbles off of
two matching bubbles ("the trigger") such that when you finally get the matching bubble, you can drop the bomb on
your opponent. Just be careful when bombing players because your bomb can build up fast. If you don't get the color you want
or you accidentally block the path to the "trigger" you can quickly find yourself falling below the deadline. One
way to avoid this and still bomb effectively is to build secondary triggers into your bomb so that you have a way to get rid
of some of it if space is becoming limited.
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Player vs. Computer
Player vs. Computer is the same as player vs. player except you play with a computer opponent. You travel across the land of
PB2 challenging each computer opponent. These matches are best 2 of 3. The computer opponent gets harder and harder as you
successively beat each one. The game ends once you beat the last opponent. The rules of play and strategy are the same as
player vs. player.
Endings
If you don't want to know the endings to PB2, don't read this section.
U - You find the treasure
V - Relax and be free
W - You are getting married
? - You are now king
X - You make new friends
Y - Relax and be free
Z - You get the Medal of Honor
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Scoring System
You get points by popping bubbles. If you match 3 touching bubbles of the same color, you get 10 points for each bubble
popped. This gives you a minimum of 30 points for each match. The big points come from dropping bubbles off a matched group
of bubbles. Here's an example: say you have 2 red bubbles on the bottom row with a blue bubble stuck to the bottom of them.
You get a red bubble and make the match. You will get 10 points per popped bubble, in this case 30 points, and you get 20
for the blue bubble you dropped off the reds. As you can see, the first dropped bubble is worth 20 points. For each bubble
after that, you double the amount of the previous bubble.
1,310,720 is usually the highest score you can get on a level but sometimes you can score 5,242,880 or even 10,485,760! I'm
not sure why you can get these but it seems to happen when it's a level where one shot (a hard shot) can bring down the
whole stack and you knock the whole stack down quickly.
In addition to scoring points off the bubbles, you also score points based on how much time passed on the level. So the way
to score big points is to drop big stacks of bubbles - and do it quickly.
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Dropped bubbles | Score |
1 | 20 |
2 | 40 |
3 | 80 |
4 | 160 |
5 | 320 |
6 | 640 |
7 | 1280 |
8 | 2560 |
9 | 5120 |
10 | 10240 |
11 | 20480 |
12 | 40960 |
13 | 81920 |
14 | 163840 |
15 | 327680 |
16 | 655360 |
17 or more | 1310720 |
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Ratings
PRESENTATION: 80%
GRAPHICS: 96%
SOUND: 99%
ORIGINALITY: 88%
HOOKABILITY: 98%
LASTABILITY: 98%
OVERALL: 97%
At the beginning the most impressive
thing is the new graphics: nice animation of the introductory sequence with explanation of the game, demo screens, high score hit.
Also sound has improved and there is more variety, nice sketch in player vs. computer game, the game itself hasn't changed
compared to previous version. Backgrounds are suggestive enough but not particularly beautiful (thing in common with F3 system
games, except for someone). Another Taito game absolutely superlative, if you've appreciated Puzzle Bubble, this sequel, certainly
more charming, will keep you glued to your PC for hours.
The usual "How to Play"
presentation with a few demo...
Superb graphics, in the backgrounds and everything else; it loses the monotony of the first chapter of the series, but it's not
just this: an important step forward has been made by the game layout: schemes are not forced into a fixed dimension, there are
even bigger layout using nearly the whole screen... and at a bigger distance be careful: a little mistake and a scheme that you
could finish with three shoots becomes a mortal trap!!! Great audio, with a wide range it goes throughout the way with the
alphabetical letters: the player has his destiny in his hands by choosing the scheme "package" to front. One thing
hasn't changed: the difficulty of level 8 (my games usually ends there for the 70% of the time), innovations don't involve only
graphics and sound effects: you have several game combinations, and the news to front the computer in a face to face battle!!!
Must try it: we have to prove the superiority of man on machine!
Another point in favor is the possibility to choose your way, and that make game life much longer...
If you got crazy for the first version, you'll get even crazier for this one... I'm the living proof of that.
I love those dragons! Presentation is more
detailed and more complete than previous version. Balls layouts are more various, backgrounds have been improved, in red colour
fantasy. What's more is that you can choose your own way which can be different each time. Never get fed up with it, it's always
getting better. You'll want those dragons even stick on the wall!
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