DonPachi
Manufacturer: Atlus
Year: 1995

"Concentrate Kid!" and "Keep your eyes on the trigger!", these are two of many sound samples you hear when you first play DonPachi, a shooting game from the year 1995. It was Cave's first released shooting game, and it has a strange name (it means "BeeBoss").

The first thing one experiences when playing the game are the massive waves of opponents that attack, and lots of bullets. But after seeing the Game Over screen for a couple of times you'll get accustomed to the games wonderful graphics and challenging grade of severity this game offers.

You are greeted by a nice looking title screen, after inserting the first coin there are three different ships you can choose from. All three offer different kinds of weapons but they also have one thing in common. When you push the 'A'-Button continously the two satellites (all three ships have them) focus in front of you and your, normally spread, shot transforms into a massive, powerful lasershot. The only bad thing about this nice little firecracker is that the energy consumed in the process slows your ship down. Otherwise, the ships have different kinds of smart bombs (though it looks, as if graphics only are different). The normal shot is a little different with every ship and just varies in its spread and power.

Once you choose one of the ships (there is a red one, a blue one and a green one looking like a helicopter) the action begins. You are being released from your carriership right into the core of the enemy. Wave after wave of hostile ships try to destroy your lone fighter.

The ships attacking you are wonderfully designed with many details. And, as I said before, the severity is very high, you have to use your smart bomb quite often to escape sudden death. You can also use the smart bomb in two ways: Normally you just push the 'B'-Button for the smart bomb, which will make all enemy shots disappear and destroy most of your adversaries.

However, when you use the smart bomb while shooting with your focused laser your shot will get even more intensive, destroying almost anything in its wake. This is a great way of concentrating your firepower, especially against big crafts. The only drawback is that you won't be able to hit all on-screen way. Another way of strengthening your chances of survival is to collect the many "Power Up" items you get after destroying enemy ships. Your shot will become stronger and wider spread, as your focused shot will too.

There is a total of five different stages. Graphics of each one of them are wonderfully designed but also all look very much alike. There's a big boss waiting for you at the end of each stage. A monitor appears which shows you the weak points of the boss. The bosses are metallic-looking screen filling ships, and all of them are pretty hard to beat. Sound surely is pretty good, but with my version of RAINE it was pretty buggy, as were the sound samples from your co-pilot.

In total, to beat the game you have to pass through ten stages. Yes, you read that right: ten. After finishing the five different ones you'll see a nice sequence with some badly translated sentences. At least to me, they don't make much sense, but it seems as if you, the pilot, are talking about this senseless war you are fighting in. After the sequence you'll start off again in stage one (now entitled stage SIX). On the screen it is written that five years have passed since your last fight. The stages are pretty much the same as before, only even harder to beat.

Now, after having completed those five stages too you get to the final boss, the DonPachi. After beating him you can the end screen, which is not much to look at. Its a again some kind of monitor on which you see your ship and some other scenes and some more comments from yourself about the end of the war. After that some of your allied ships fly around the screen in a victory parade and of course you get some big, earned, CONGRATULATIONS.

flyer

 

Ratings

PRESENTATION: 74%
Nice Demo and fine title screen.

GRAPHICS: 89%
Wonderfully made graphics,
perfect scrolling!

SOUND: 81%
Motivating sound samples
and atmospheric music.

ORIGINALITY: 75%
The powering-up system
is really interesting.

HOOKABILITY: 89%
Yeah, you will definitely
want to play this...

LASTABILITY: 74%
...and complete it!


OVERALL: 86%
A very good shooter for RAINE.
You really have to TRY IT!

TalasPhew, what a great shooter. I couldn't imagine there were so many of them in RAINE. Once you start the game you look at wonderful graphics and listen to good, though buggy, sound. Melodies are pretty motivating, as is the game itself. The two different kinds of weapons (normal and focused) also do a great deal of keeping this game interesting. Do I want to fly fast with lesser firepower or vice versa.
Bosses are a little disappointing though, they are not very different and you'll be able to destroy most of them with a boring combination of smart bomb bashing and dying yourself, because it's often impossible to avoid the dozens of bullets flying in your direction. Also, the idea of having tp repeat the initial five stages in order to get to the absolute big boss (who also isn't that hard to beat) is no good if you have alot of coins to spend.
Still, I would recommend playing this game for its fast paced action and wonderful gameplay. Also, the collision detection isn't very fair: you really only get hit when you did something wrong. Enjoy the game, it's got some setbacks but its worth it.

MADrigalDonPachi is a surprise to me... I personally never played it in the arcades, so I can just try to figure how cool it has to be playing it on a giant vertical monitor, with big speakers around my ears! Such great graphics and powerful sound effects (though I presonally dislike the in-game "slang" speech) deserve to be watched/listened on a true arcade cabinet.
Game is not very hard at the beginning: getting to Area 2 safely is not a problem even for beginners... but as soon as you get to the second area boss... well DonPachi requires quite a lot of efforts to go beyond! The game becomes hard to hardest all of a sudden, but don't worry, there's a great feature: when your ship is destroyed, all of the collected power-ups bounce out of the explosion and the game allows you to grab them all with the next ship - this will give you the chance to immediately go back to "power-playing" quickly!
A great game, have fun with it!

Zaxxon1Atlus/Cave shoot'em ups aren't mentioned on my best favourite games list, but I admit DonPachi is especially involving, action allows no rest and is quick indeed, everything happens in a screen full of bullets and explosions. Graphics are extremely colourful and high-detailed, and the background music is worth being used as some war movie soundtrack (lots of sound effects too). Also lots of useful game options - that's very important!
Presentation is something we could expect from other Atlus games too: minimal with few touches of class, as the digitized robo-voice speech.
This is not a game for all sort of videogamers because of the excessive difficulty. I recommend it to true shoot'em up experts - they'll feel involved for a lot of time. Excellent!

back to issue index