Manufacturer:
Year: 1981
Other versions
Donkey Kong (Japan)
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Around fifty years
after its birth, an American classic movie from the 30's, King Kong,
becomes alive in the small arcade monitors all over the world...
Lots of Japanese culture experts say Japanese have a strange attitude:
importing things and facts from the "western" culture
and... improve them! Who would ever figure that someone in the Far
East would grab such an old black & white movie and use it to
bring an extremely innovative concept to life?
Time is 1981. At Nintendo's they
were great experts in producing playing cards, and they were trying
to enter the videogames industry: that was future knocking on a
100 century years old factory's doors. The idea is to take the old
American classic, add a few platforms, a funny-looking hero and
a beautiful girl to save... and that's it: the game's ready! ...and
in a while they are alive: a few characters who will change the
videogames history once and forever. There's a true storyboard (for
the first time in a videogame) where characters fight one each other,
and the story continues in further videogames/chapters of the saga. |
Lots of things have been done about
the kong's name. Donkey Kong... how could an ape be called like a
donkey? Few people hold that it was a mistake made by Nintendo of
Japan's marketing empolyees. By the way, the name and its story have
become such popular as Mario's.
And here's what's happened. A really
huge kong kidnapped Pauline, a pretty blonde, took her to the tallest
skycraper in New York City and then begun throwing oil barrels down...
poor Mario, an Italian brave guy who worked as a carpenter, accepts
the challenge and goes hunting the kong in order to save Pauline and
knock the Kong down.
That's all folks... the plot might
look very trivial but... do any of you remember any videogame from 1981
having a plot? I don't think there are any... And this is a great
innovation: the videogamer feels like being a moustached, fat carpenter
trying to climb the scycraper. |
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The game takes place on four different
kind of stages: in three of which you have to climb up all platforms
and reach for the imprisoned girl - who keeps on shouting for help. The
final stage is a sort of "last battle" where our hero finally
frees Pauline and conquers her heart.
The first stage consists of climbing
a group of oblique beams, connected through ladders, and filled with
rolling oil barrels which Donkey Kong throws down vigorous. He
sometimes throws blue barrels moving as if they were crazy which
fall down as fast as light to the bottom of the skycraper and
catching fire as they hurt a flaming oil tank. An animated flame
comes out and starts climbing the skycraper in seek of Mario!
In stage "type two" Mario has
to climb platforms by the aid of elevators going up and down... beware
of not falling down! Also a couple of hunter flames make this stage
very hard... and what about Donkey Kong? He can't stand still there, and
throws jumping iron beams against Mario! This is probably the hardest
stage of all. |
Stage three takes place in a furnace
with conveyor belts taking pies back and forth (pies... pies inside of
a skycraper?!?). The furnace is a true danger for Mario, since he runs
the risk of falling inside of it. There are also plenty of hunter
flames and be also aware of not stumbling in the pies. Also, the topmost
platform is accessible through moving ladders, and Donkey Kong moves
left and right on it, making it quite hard to reach.
And we're finally there... the final
act when Mario has to clear eight hooks holding four platforms where
Donkey Kong stands. Hunter flames are everywhere now, and they are also
very quick! All Mario has to do is climbing ladders up and down and grab
both hammers and... the ape will finally fall down and Pauline will
thank Mario in a very special way. Now it's time to start again at a
higher difficulty level! An important difference between American and
Japanese versions of the game is that levels are ordered in a completely
different way. |
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Stages are enriched by a few peculiar
items, among wich hammers are the most important of all: they allow
young Mario to smash objects in front of him for a limited time (around
30 seconds). But beware: he can't climb ladders while holding a hammer
in his hands! Other items as purses, umbrellas and hats have been left
on the way by Pauline, and they provie nothing but bonus points. More
bonus points are provided by smashing or jumping barrels, pies and
flames, and an additional bonus is given at every time a stage is
completed, depending on time left.
Tecnically speaking, the product is
well refined: sprites, items, background musics and sound effects, the
characters niceness bring such a high quality to this game, it became a
model for the whole generation of further videogames. Also, each time
you complete a stage, a screen appears showing how many metres you made
Mario climb, from 25 to 150... that's a small touch of class
contributing to create such a great atmosphere! |
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Ratings
[normal / DX]
PRESENTATION: 72%
Simple title and hiscores screen
but well... those intermissions are
pure genius!
GRAPHICS: 69 / 79%
These "classic" (aged) sprites
still appear on nowadays
Nintendo products!
SOUND: NA / 79%
The original effects are quite simple
while DX samples are great!
ORIGINALITY: 86%
The videogame which gave birth
to the platform genre!
HOOKABILITY: 82 / 84%
Is there anybody not
interested into it?
LASTABILITY: 87%
Still fun to play after 20 years!
OVERALL:
83 / 87%
An evergreen videogame
deserving respect... and a must-try DX version!
It's
hard to say something new about this videogame, trying not to risk to say trivialities...
Donkey Kong is a classic, an authentic classic in videogaming history. Which
definition could ever describe it better than this? It's the videogame which gave birth to a
brand new genre, the "platform game", to which all of nowadays videogames do
owe a lot... it also brought the most beloved and imitated characters to life...
unsuccessfully imitated though... and the most important thing: it's funny, darn funny
and stimulating!
No one should ever renounce to the pleasure of playing Donkey Kong, and don't
forget to also try the "newly dressed" DX version made by Mike Green
and VegaDX.
Play it again and again until the end of the world. That's all.
The
classic version looks like and aged videogame: graphics are simple and nicely coloured, but
well it's still hooking!
Nintendo still is one of my best favourite software house because of the great arcades,
consoles and Game & Watches. Donkey Kong comes out of the cult movie, King Kong,
and shapes it as a parody made of four stages cycling endlessly (I like that since I hate
seeing the "Game Over" screen after completing a game)... oh what a nostalgia for
the Eighties!
RAINE also allows you to play the DX version, enhanced by wonderful graphics
(I especially love the NY City by night background!) and sounds. The classic version being
presented in pure "Eighties" style, with scoreboards, minimal graphics - the
enhanced version makes it look much more smart, trying to keep an eye to the
"old-school" graphics though.
Simplicity is the main point of this game: the funny hero, named "Mario Mario"
(name and surname are the same!) and the strong kong make this an evergreen videogame,
impossible to forget for nostalgic players though showing its old age... it's still nice to
play it sometimes. |