PuckMan
Manufacturer: Namco
Year: 1980

Other versions
Pac-Man (U.S.A., Midway)

"Phew, maybe I'm safe here... they can't find me in this tunnel!"
"How many left pills are there? Can't see in this darkness..."
"Oh no, not again! That damned Blinky's here again! I have to tackle him or I won't clear the maze..."

If only Pac-Man (named Puck Man in Japan) could talk, those would probably be few of the sentences he'd say during his tough race to clear all 255 stages (mazes) from pills and reach freedom. The reason why he's there it's a mystery, all he knows is to avoid to let four bloody ghosts eat him.

The plot reminds much as the Minotaur tale from the Greek mythology: he'd been entrapped by the king of Crete, Minos who paid an architect from Athens, named Dedalus, to build the maze. Every year a few guys and girls were entrapped inside of the maze and offerend to Minotaur as a sacrifice - he was always hungry for human flesh. At this point of the story came Theseus who finally killed Minotaur and escaped the maze of Knossos, aided by the king's daughter, Ariadne.

What does the Cretese mythology have to do with this videogame? Oh well, try thinking of Pac-Man as Theseus, the ghosts as Minotaur, and the programmers (responsible for placing the unlucky yellow man inside of the maze) as Minos. And oh here's by chance the full list of inventors of such cruel tale - I mean the staff at Namco who designed the game: Toru Iwantani (game designer), Hideyuki Mokajima and crew (programmers), Toshio Kai (music and sound).

OK, now it's time for good manners, so let's introduce the game's characters in order of appearance: Blinky, Pinky, Inky, Clyde and the star, Pac-Man.

Gameplay is extremely easy to understand: you have to operate Pac-Man inside of the maze with a four-directions joystick only, eating all pills along the way and avoiding to let ghosts get him. Three lives are available, a bonus try is awarded at 10.000 points (quite impossible not to notice the bonus life jingle, much similar to the ring of an old alarm-clock. That's all.

Ghosts will do their best to capture the hungry yellow man.. never understimate the tactical intelligence of the "fab four", each of them endowed with unique features: Pinky is extremely fast; Blinky is an excellent hunter; Inky prefers moving randomly in quiet areas (he apparently doesn't love crowds around him); Clyde is the slower though most intelligent of the whole group, he's a true hunter - probably a sort of grandfather for Predator (if you don't know who's that, well I suggest you to play Capcom's videogame, Alien Vs. Predator or read the comics!).

There's a tunnel connecting the left and right sides of the labyrinth, and it's a great help for our hero: infact he's much faster than ghosts when moving there, and they also seem to get confused when you disappear on one side and appear on the other. Take care not to enter the tunnel when a ghost is entering from the other side, or you'll see your friend melt like an ice-cream under the sunlight!

Four chances are offered to become hunters from prey. Take a look at the maze, and you'll immediately notice four blinking large pills placed one per each corner (hey, how many small pills are there in total? Oh sure, 240...), those are the so-called energy pills which allow Pac-Man to eat monsters within a few seconds.

Soon after eating the pill, all ghosts change their face and look quite scared, they also all become blue (ever read the instruction manual of a car? They use to bring each colour some sorta poetical name... so I call this colour as "terror blue" hehe!). You can use the break-time to complete the maze or eat as many ghosts as possible, which are worth a lot of points. Then, as the power of the energy pill is about to estinguish, they start flashing then everything goes back to normality and Pac-Man will have to start escaping again.

There's another way to increase your score: take a look at the fruit below the ghost's place. It appears on sometimes (maximum twice per stage).

Difficulty level becomes harder and harder as you clear the mazes, but also the value of fruits grows - they're shown on the bottom-right part of the screen. The bottom-left on-screen indicator shows the remaining lives, finally current score and highest scores are shown above the maze.

The primary objective is making the game last as long as possible, of course, making the highest possible score. Every eaten pill is worth 10 points, energy pills awar us with a 50 points bonus, plus ghosts bring 200 (the first one), 400 (the second), 800 (the third) and 1600 (if we get all four of them!) points!

Levels can be identified by the fruit appearing on the center of the maze. There are various of them (cherry, strawberry, peach, etc.) and are worth 100 to 5.000 points. They become items after level 8 such as bells and keys. We have to clear the maze twice before seeing a new item except for the key which remains the same after level 13.

Items are:
Level 1  cherries  100 points
Level 2  strawberry  200 points
Levels 3 and 4  peach  500 points
Levels 5 and 6  apple  700 points
Levels 7 and 8  grapes  1.000 points
Levels 9 and 10  Namco logo  2.000 points
Levels 11 and 12  bell  3.000 points
Levels 13 and above  key  5.000 points

Undocumented side effects for Pac-Man professional gamers: intense pain on the wrist used to operate the joystick. Luckily enough there are few intermissions leting us take a few seconds of rest. At every two or four levels you'll watch a funny animation having with the yellow man and his adversaries as stars. A brief breaktime, short but necessary and then again... Wacka! Wacka! Wacka!


click me to read the
instructions manual

flyer

 

Ratings

PRESENTATION: 68%
Funny attract mode
and intermissions but
no hiscore table.

GRAPHICS: 75%
Simple, colurful and jolly.
The ghosts' moving eyes are
a real touch of class!

SOUND: 79%
Joyful tunes (now became
classics) and few good
sound effects.

ORIGINALITY: 98%
Could a videogame be more
original than this one?
Of course not!

HOOKABILITY: 96%
Immediately playable thanks to
the simplicity of gameplay
and controls.

LASTABILITY: 91%
That's to hard to stop playing...
it's so much addictive!


OVERALL: 93%
A classic which made the
videogames history, probably immortal... still fun to play
after 24 years!

Zaxxon1One only maze arrangement, a four-directions joystick with no buttons, monaural sounds... don't let be fooled by the age of Pac-Man and insert a coin. Soon after pushing the 1P button the wonderful tune is played and then... pure joy and entertainment! Action is hooking and furious: eat all pills, escape from ghosts, then eat as many ghosts as possible before the power of the energy pills fade, escape through tunnels, grab bonus fruits... it won't be easy to complete all 255 rounds, but be sure you'll still keep on feel interested to this game. You'll keep on playing it on sometimes... day after day as it was the first time you see it heh!
Presentation is very simple and nice, colours are bright and well-chosen, sounds is simple too and perfect for this kind of videogame - sound tunes are so funny!
Playability is at the maximum you could figure: simple gameplay for such a masterpiece you don't have to miss!

MADrigalHere it is... the videogame representing my very first experience with the electronic entertainment, and having the power to change my life. Well I was six at that time, and didn't even know the purpose of the game: I kept on trying to eat ghosts instead of pills, ooh! Well no matters, Pac-Man is the pure essence of the videogaming industry of the 80's, it's been "the" videogame for over a decade, became source of inspiration for an unlimited number of clones/imitations, not forgetting to mention it's became the first real videogaming mania for an entire generation. It inspired cartoons, became a business for the school industry, gadgets, memorabilia, more and more official videogames (even in 3D, I suggest you to try Pac-Man World 2 for PlayStation 2, wow!) and he'd even been brought an entire family with wife, child and dog!
It's quite unuseful to keep ontalking about the game: I keep on playing it today and suggest you to do tha same as I. Sizzler!

Roy JonesHere's another milestone in videogaming history... Is there anyone who never heard of Pac-Man?
The way programmers could create such innovative videogames in such little time sounds quite incredible... Pac-Man is a tiny jewel made of a few dots, a yellow ball, four ghosts and a few blue lines and that's it: an immortal videogame!
The way to play needs no explanations, the description of labyrinths too (er... there's one only maze!) but there might some magic in it, 'cause every stage looks different from the previous one (altough the first few stages become boring as you get practiced with the game).
Sounds are not that good... effects are not very pleasant but I think they don't affect the whole product quality.
Play it if you still haven't done it!
 

MOZIt's hard to know how to evaluate a game like Pac-Man. The game is undoubtedly one of the all-time classic names in videogaming, but if you compare it to later games, it seems really primitive. However, if a game is playable, it remains playable as far as I'm concerned, and Pac-Man can provide a lot of enjoyment, even now. Unless you're the world record holder, you can always sit down at this game for a few minutes of fun, and there is always scope for improvement. I always seem to do a little better each time I play, which provides encouragement for 'just one more go'.
Pac-Man may not look like much these days, but it's still an addictive, fun game, worthy of anyone's time. If you're one of the three people on the planet that hasn't played it before, now's the time to get started.
 

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