Manufacturer:
Year: 1991
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Metal Black is the second chapter to the Gun & Frontier saga. Well... it's
not a true new episode... it's defined as "project Gun Frontier 2" but it took nothing from its predecessor! The
only common thing is the sad destiny of a planet (in this case of the Earth). But... well let's take a look to the
prelude.
Year 2042 (actually not so far away...), a star appears in Jupiter's orbit affecting the
asteroids and causing a meteorites rain on planet Earth. At the same time, a flock of nice aliens invades the Earth. Of
course they are not friendly and take the population to the edge of the chasm (that's when you say bad luck...). They
destroy all the Earth's military force and use a type of weapon called the Newalone by the terrestrial scientists, in
order to accomplish their tasks.
At the same time, the Earth's government signs a peace treaty and conceals a new starship
called Black Fly, which has the same aliens weaponry as the Newalone. But it's too late and the Earth
dies...
So this is what the nice attractive mode shows us. But also a man running down the stairs is
shown - this is another odity from Taito... Where do those stairs take? To hell? I've never seen such a long stair...
Also, well didn't they have the money for a lift? Oh my...
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The remaining part of the quest is in your hands. You steal the Black Fly and cross
six levels leading to the truth.
They compose the journey from the ruins of the planet Earth to the core of the evil empire
(that's located in a star next to Jupiter). You have to fight a lot of enemies (as in any other quality shoot'em up, heh!)
and must destroy a big boss at the end of each level. Then a bonus stage awaits for you, a strange mixture of genres (it
makes me think of SEGA's classic, Afterburner...) where you have to lock the rocket launcher placed on an
enemy and then shoot! Action is very fast and you see it with a first person perspective.
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Your secret weapon, the Newalone, is a powerful one. The only problem is that it
needs to be feeded... You'll encounter molecular-like flying objects along the way: those are the powerups for the
Newalone and they usually appear in certain zones inside of each level, and during the fight against final level
bosses. Collecting powerups could be dangerous because it requires quite a lot of concentration during the fighting phases...
and you know that you can't loose it in a shoot'em up videogame, can you?
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The Newalone works as a cell
- well actually it's more similar to a condenser: each
collected powerup makes the overall charge increase. At any time all the collected power can be released with greatly
distructive power. Unfortunately the ultimate weapon system is strictly bound to the main one. So it happens that fire power
changes according to the overall system charge. This is not a negligible peculiarity: when you're in the middle of an alien
wave or when you are face to face with an end level boss, it's better for you to have all the power available.
Final bosses, as it also happened in such classics as R-Type, are a mixture of
pseudo-organic aliens and are usually really hard to defeat. They eat powerups too, indeed they use the Newalone technology
(uhm... this review is becoming like an advertisement... you might think I'm trying to sell you the Newalone
technology!). About bosses, you'll find a huge crayfish with an aircraft-carrier on the back in the middle of first level. I
guess that' a little cameo of the fifth level boss of the other Taito shoot'em up, Darius II.
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Metal Black is a classic YASEM (Yet Another Shoot'EM up). However, it introduces a
little new concept, and that's not easy in the shoot'em up genre! There are no powerups or bombs... just the Newalone
energy charger molecules. This means that you don't have to deal with powerup colours and weapon types. Also, there are no
speed-up items. If you stop by for a moment and think about it, you'll find that this is not a minor feature: it means that
you must use all your skill and intelligence in order to reach the end of a level. The action could seem a little boring
(especially in the first level) but from the challenge grows from phase two onwards.
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All the action is accompanied by a good soundtrack and nice sound effects made by
Zuntata team. The YM-2610 sound processor has been exploited correctly and the overall impression is that the
music is adequate to such fast action.
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Ratings
PRESENTATION: 86%
Nice actract mode showing the sad history of the Earth.
GRAPHICS: 79%
Great enemies and bosses, but backgrounds are sometimes really ugly...
SOUND: 84%
A very good soundtrack, even titles appearing in the bottom right corner of teh screen!.
ORIGINALITY: 63%
What would you expect from a shoot'em up?
HOOKABILITY: 65%
It's a little bit hard to take confidence with the weaponry system...
LASTABILITY: 69%
You'll surely want to try to complete it at least one time...
OVERALL: 75%
It's hard to produce good shoot'em ups, and this one's not an exception...
I spent a lot of time in trying to
understand wheter I like this game or not. The final answer is: I still don't know... This game features lots of great things as
graphics and sound, but at the same time it has a really abused concept (yeah, you know... no more shoot'em ups after the come of
R-Type in my opinion...) and few oddities making the game overall quality decrease.
Let's take a closer look at it. As I told you before, Black Metal has both great graphics (even though the boss explosions
all look the same and the fractal-generated backrounds are quite a little bit messed) and soundtrack (the sound is really
"Amiga-style" - I think it was created on a MOD composer, heh!).
However there are some really neglected particulars. It's sometimes impossible to distinguish between active and passive
background or between enemy bullets and background details. You discover the nature of a particular jut after your ship's gone. I
also found the second level's graphics really ugly. Fortunately enough, sprites are well-drawn and the final bosses are even
better.
The energy collecting system is a really good idea, but I found it a little bit frustrating when I loose the standard weapon power
after the use of the "super weapon". I think that well that's an unique feature, but I also think that you should have more steady
weaponry power - in some game phases at least! I died a lot of times when trying to collect the energy needed for an average fire
power.
Once you're familiarized with the game structure, Metal Black offers the same hookability and lastability of any other
shoot'em up. Not a must-have or a milestone, but a good game for an hour or two.
Metal Black ends the
Gun & Frontier saga, even though this videogame has nothing to do with its ancestor. A brand new game with post-war
scenarios, lots of different enemy aliens and huge bosses in pure Darius style. The game itself is not that innovative...
it's just another horizontally scrolling shoot'em up, but at least it's quite funny. The main innovation is that of colecting
floating powerups all over the screen in order to increase the fighter's firepower.
My overall idea is that of nothing really new. I'd better go back to Gloria (the Gun & Frontier scenario) and use a
colt-armed airplane - that's much funnier.
If guys at Taito wouldn't have decided to publish Metal Black, I believe no one would have felt the need of seeing
it ever... play it if you have nothing else to do.
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