Arkanoid
Manufacturer: Taito
Year: 1986

Other versions
Arkanoid (Tayto bootleg) 1986
Arkanoid (Game Corp bootleg) 1986
Tournament Arkanoid 1987

It was a difficult moment at the Arkanoid starship command centre. Radar operators were speechless and their faces showed clear signs of astonishment. The radar started to track the presence of some unidentified starship (or something similar) approaching since a bunch of minutes. Every attempt to communicate with the alien object failed.

Arkanoid had no defense weaponry on board, and wouldn't be able to avoid a possible attack... well that sector had actually been declared secure by the Interplanetarian Exploration Bureau and the mission had a purely scientific purpose. So why should they be attacked?

The time was about to come. Arkanoid was to be intercepted in a few seconds. The mysterious alien starship was now visible on the screens: it was a small interceptor moving extremely fast... a few seconds more and it would be there.

The alien ship attacked Arkanoid as soon as it was near enough. No chance to escape for the personnel, all they could do was to launch the Vaus, a cylindrical single-seater ship used to scout planet surfaces. Well aware that the end was at hand, the crew let the fate decide who was to fly away on board of the Vaus.

In the meantime, the alien ship opened a breach on their craft... after a few seconds the Vaus exited at unimaginable speed, with its hopeful pilot on board. Then Arkanoid exploded... The cylindrical module crossed the space for an undefined timeperiod - quite short probably, but the pilot then told it seemed an eternity to him...

Suddenly the black and silent space transformed into something unbelievable to the eyes of the pilot... a blue flat plane made of hexagonally-shaped tiles. A barrier was in front of him, looking like a wall made of green bricks. After a few seconds of astonishment, he understood he was inside of a sort of arena, surrounded by a metallic structure. Some alien entity had probably decided to enjoy himself with the only survivor of the Arkanoid spaceship, by teleporting him to a new dimension.

The audio receiver inside of the cockpit revealed the presence of an audio message coming from the outside. The pilot activated the device and listened to what the voice had to say. One more surprise, wow! He was told that an energy ball was about to be introduced into the arena, and it could be used to destroy the wall and help Vaus make the way to freedom. But the ball couldn't be let go behind the Vaus or it would be lost forever. Let the challenge begin.

Arkanoid is an updated version of the old classic, Breakout. The game concept is extremely simple: smashing all bricks in the wall by using a bat and a ball. There are two available directions for your bat: left and right (you operate it by a paddle). Fire button is used to launch the ball at the beginning of the round or to release a laser beam (when equipped).

Destroyed bricks not just gives a varying score from 50 to 120 points, but also sometimes release a coloured pill marked with a letter, which goes down the screen. If your Vaus touches it, something happens depending on colour and letter:

S (slow):  slows down the energy ball
C (catch):  catches the energy ball and shoots it when you want to
E (expand):  expands the Vaus, making it longer
D (disrupt):  splits the energy ball into three particles
L (laser):  enables the Vaus to fire laser beams
B (break):  allows player to move to next playfield, bonus is awarded
P (player):  gains an additional Vaus

There are two doors on the top part of the arena, and geometrically-shaped alien ships use them to enter the playground. All they do is disturb the action by making the energy ball change direction in order to make you go crazy in an attempt to recover it! They can be destroyed by the touch of the ball itself, by a laser beam or by colliding with the Vaus.

Coloured bricks can be destroyed by a single hit of the energy ball, while the silverish ones need to be touched more times (and the number of hits increases as game progresses). Golden bricks can't be destroyed and they are a real problem since they often "protect" common bricks from being destroyed by the ball.

You have to complete 32 levels before facing the final boss. Then there he is: Doh, looking like a stone-face of the Easter Island (Chile). Your weapon is the usual energy ball which you have to throw at him for a number of times. In case of victory everything will be back to normality: time rewinds to the very beginning of this story - no attack to the Arkanoid ship, no explosion, no escape on board of Vaus. You'll then be ready for another intergalactic adventure...


click on Vaus to read the
instructions manual

flyer

 

Ratings

PRESENTATION: 72%
Nice attract mode screens
introducing the storyplot.

GRAPHICS: 76%
Very colourful and detailed.

SOUND: 64%
Short tunes and sound
effects with average quality.

ORIGINALITY: 81%
A great interpretation of
the old Breakout scheme.
 

HOOKABILITY: 87%
It's so easy to understand the
game concept and love it...

LASTABILITY: 73%
...and it's also so hard
to stop playing!


OVERALL: 75%
A good game which will
tie all kind of classic
videogames lovers.

Zaxxon1We finally have it! After publishing the reviews for the second and third videogames of the Arkanoid saga, here it's the review for the game when this all has started!
Arkanoid was born as an updated version of Breakout, with new graphics, some sound effects and a plot. The result is good for real: easy to play, but requiring quick hand and eyes - often becoming impossible to play! You'll discover how hard it is after level three, sometimes becoming frustrating but fun to play with until you find it interesting.
Graphics is really pleasant with lots of colours, the Vaus is controlled easily by the paddle, and the ball movement and geometry is very realistic. Sound effects are no bad but quite sharp... and may annoy after a while.
Finally: a funny and lastable game.

MADrigalIf you believe in reincarnation, here's the clue about the fact that a sequel is sometimes better than its predecessor. Arkanoid is the return of a classic: Breakout is back and wealthy and happy!
Among the invasion of official and unofficial sequels, successfully designed clones (Gigas by Sega) or unlucky ones (Goindol by SunA), none of them could stand the comparison to such a masterpiece which can, in my opinion, be compared to its official sequel only, Arkanoid: Revenge of Doh.
Extremely innovative gameplay, wonderful graphics (the idea and design of Doh is pure genius!) and sound effects, it all fits perfectly the mood of the game: it's a true challenge for survival. Level design varies from astonishing to funny... would you like to destroy an umbrella made of colourful bricks? Now you can!
Nothing is left by chance: the geometric alien ships are almot hypnotic to our eyes: you can spend lots of time by simply watching the demo mode, in order to appreciate the design and pseudo-random moves of those triangles and cubes!
Deffinately a masterpiece, and one of the most innovative games Taito could ever design, I love it!

Roy JonesWell I have to be honest: I remember it was a better videogame both for graphics and sounds. I also remember I was a much more skilled player too! I wasn't good enough to complete the third level today... may that be because I'm old now - or is it because of my faulty mouse?
I affirm that most stages will make you sweat hard, though gameplay being such simple and repeating, but believe me: it's not like that. Each stage is different, peculiar, in some you can loose the ball soon after the first launch if you're not careful...
Graphics are simple and hooking, while sounds are simple too but terrible! I don't like it at all: thirtytwo levels all with the same three sound effects - I believe programmers could do something better than that.
Even though I'm not very satisfied with this videogame, I encourage you to try it because there can't be a single videogamer who never tried Arkanoid yet.

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