Manufacturer:
Year: 1986
Other versions
Arkanoid (Tayto bootleg) 1986
Arkanoid (Game Corp bootleg) 1986
Tournament Arkanoid 1987
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It was a difficult moment at the Arkanoid starship command centre. Radar operators
were speechless and their faces showed clear signs of astonishment. The radar started to track the presence of some
unidentified starship (or something similar) approaching since a bunch of minutes. Every attempt to communicate with the
alien object failed.
Arkanoid had no defense weaponry on board, and wouldn't be able to avoid a possible
attack... well that sector had actually been declared secure by the Interplanetarian Exploration Bureau and the mission had
a purely scientific purpose. So why should they be attacked?
The time was about to come. Arkanoid was to be intercepted in a few seconds. The
mysterious alien starship was now visible on the screens: it was a small interceptor moving extremely fast... a few seconds
more and it would be there.
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The alien ship attacked Arkanoid as soon as it was near enough. No chance to escape
for the personnel, all they could do was to launch the Vaus, a cylindrical single-seater ship used to scout planet
surfaces. Well aware that the end was at hand, the crew let the fate decide who was to fly away on board of the Vaus.
In the meantime, the alien ship opened a breach on their craft... after a few seconds the
Vaus exited at unimaginable speed, with its hopeful pilot on board. Then Arkanoid exploded... The cylindrical
module crossed the space for an undefined timeperiod - quite short probably, but the pilot then told it seemed an eternity
to him...
Suddenly the black and silent space transformed into something unbelievable to the eyes of
the pilot... a blue flat plane made of hexagonally-shaped tiles. A barrier was in front of him, looking like a wall made of
green bricks. After a few seconds of astonishment, he understood he was inside of a sort of arena, surrounded by a metallic
structure. Some alien entity had probably decided to enjoy himself with the only survivor of the Arkanoid spaceship,
by teleporting him to a new dimension.
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The audio receiver inside of the cockpit revealed the presence of an audio message coming
from the outside. The pilot activated the device and listened to what the voice had to say. One more surprise, wow! He was
told that an energy ball was about to be introduced into the arena, and it could be used to destroy the wall and help
Vaus make the way to freedom. But the ball couldn't be let go behind the Vaus or it would be lost forever. Let
the challenge begin.
Arkanoid is an updated version of the old classic, Breakout. The game concept is extremely
simple: smashing all bricks in the wall by using a bat and a ball. There are two available directions for your bat: left and
right (you operate it by a paddle). Fire button is used to launch the ball at the beginning of the round or to release a
laser beam (when equipped).
Destroyed bricks not just gives a varying score from 50 to 120 points, but also sometimes release a
coloured pill marked with a letter, which goes down the screen. If your Vaus touches it, something happens depending
on colour and letter:
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S (slow): |
slows down the energy ball |
C (catch): |
catches the energy ball and shoots it when you want to |
E (expand): |
expands the Vaus, making it longer |
D (disrupt): |
splits the energy ball into three particles |
L (laser): |
enables the Vaus to fire laser beams |
B (break): |
allows player to move to next playfield, bonus is awarded |
P (player): |
gains an additional Vaus |
There are two doors on the top part of the arena, and geometrically-shaped alien ships use them to enter
the playground. All they do is disturb the action by making the energy ball change direction in order to make you go crazy
in an attempt to recover it! They can be destroyed by the touch of the ball itself, by a laser beam or by colliding with the
Vaus.
Coloured bricks can be destroyed by a single hit of the energy ball, while the silverish ones need to be
touched more times (and the number of hits increases as game progresses). Golden bricks can't be destroyed and they are a
real problem since they often "protect" common bricks from being destroyed by the ball.
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You have to complete 32 levels before facing the final boss. Then there he is: Doh, looking like a
stone-face of the Easter Island (Chile). Your weapon is the usual energy ball which you have to throw at him for a number of
times. In case of victory everything will be back to normality: time rewinds to the very beginning of this story - no attack
to the Arkanoid ship, no explosion, no escape on board of Vaus. You'll then be ready for another intergalactic
adventure...
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click on Vaus to read the instructions manual
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Ratings
PRESENTATION: 72%
Nice attract mode screens introducing the storyplot.
GRAPHICS: 76%
Very colourful and detailed.
SOUND: 64%
Short tunes and sound effects with average quality.
ORIGINALITY: 81%
A great interpretation of the old Breakout scheme.
HOOKABILITY: 87%
It's so easy to understand the game concept and love it...
LASTABILITY: 73%
...and it's also so hard to stop playing!
OVERALL: 75%
A good game which will tie all kind of classic videogames lovers.
We finally have it! After publishing the
reviews for the second and third videogames of the Arkanoid saga, here it's the review for the game when this all has
started!
Arkanoid was born as an updated version of Breakout, with new graphics, some sound effects and a plot. The result is good
for real: easy to play, but requiring quick hand and eyes - often becoming impossible to play! You'll discover how hard it is
after level three, sometimes becoming frustrating but fun to play with until you find it interesting.
Graphics is really pleasant with lots of colours, the Vaus is controlled easily by the paddle, and the ball movement and
geometry is very realistic. Sound effects are no bad but quite sharp... and may annoy after a while.
Finally: a funny and lastable game.
If you believe in reincarnation, here's the
clue about the fact that a sequel is sometimes better than its predecessor. Arkanoid is the return of a classic:
Breakout is back and wealthy and happy!
Among the invasion of official and unofficial sequels, successfully designed clones (Gigas by Sega) or unlucky ones
(Goindol by SunA), none of them could stand the comparison to such a masterpiece which can, in my opinion, be compared to
its official sequel only, Arkanoid: Revenge of Doh.
Extremely innovative gameplay, wonderful graphics (the idea and design of Doh is pure genius!) and sound effects, it all
fits perfectly the mood of the game: it's a true challenge for survival. Level design varies from astonishing to funny... would
you like to destroy an umbrella made of colourful bricks? Now you can!
Nothing is left by chance: the geometric alien ships are almot hypnotic to our eyes: you can spend lots of time by simply watching
the demo mode, in order to appreciate the design and pseudo-random moves of those triangles and cubes!
Deffinately a masterpiece, and one of the most innovative games Taito could ever design, I love it!
Well I have to be honest: I
remember it was a better videogame both for graphics and sounds. I also remember I was a much more skilled player too! I wasn't
good enough to complete the third level today... may that be because I'm old now - or is it because of my faulty mouse?
I affirm that most stages will make you sweat hard, though gameplay being such simple and repeating, but believe me: it's not like
that. Each stage is different, peculiar, in some you can loose the ball soon after the first launch if you're not careful...
Graphics are simple and hooking, while sounds are simple too but terrible! I don't like it at all: thirtytwo levels all with the
same three sound effects - I believe programmers could do something better than that.
Even though I'm not very satisfied with this videogame, I encourage you to try it because there can't be a single videogamer who
never tried Arkanoid yet.
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