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Emulation quality

Here where we rate the Raine emulation quality.

1941: Counter Attack (World, Japan)

1990

Comments:

No bugs found. (Raine 0.36.2)
Zaxxon1

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Arkanoid (World)
Arkanoid (Tayto bottleg)
Arkanoid (Game Corp bootleg)
Tournament Arkanoid (U.S.A.) 1987

1986

Comments:

The standard version is unemulated due to MCU protection, while there are few bugs in the others. (Raine 0.39.4d)
Zaxxon1

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Arkanoid Returns (World, U.S.A., Japan)

1997

Comments:

Arkanoid returns has some obvious problems at least during the presentation. (Raine 0.35)
Tux

Screen at the top is wrong: Doh must stay behind the Vaus as in screen at the bottom. In Raine we find this kind of problem (wrong sprites overlapping) in all F3 System, and often you don't even notice it, because it doesn't affect gameplay. (Raine 0.35)
Zaxxon1

wrong
wrong

correct
correct

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Arkanoid: Revenge of Doh
(World, U.S.A., Japan)

1987

Comments:

There are graphics issues in the final sequence before the staffroll: as you can see in the screenshots below, the spaceship animation is ruined. (Raine 0.34b)
Zaxxon1

It was fixed a few versions ago. (Raine 0.40.0)
Tux

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Bomb Jack Twin

1993

Comments:

No bugs found. (Raine 0.35)
Zaxxon1

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Bubble Bobble (World, U.S.A.)
Bubble Bobble with mode select (U.S.A.)
Bobble Bobble (bootleg)
Super Bobble Bobble (bootleg)

1986

Comments:

No problems found. (Raine 0.35)
Zaxxon1

I think music didn't accelerate correctly when you ran out of time in 0.34b and before. Fixed in 0.35. (Raine 0.35)
Tux

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Bubble Bobble II (World)
Bubble Symphony (U.S.A., Japan)

1994

Comments:

There are several problem with sprites in final credits: some are cut, and some have the wrong colors. We find similar problems (more or less visible) in presentation screens. Also in game layout we can notice a few graphic problems, such as wrong overlapping of sprites, which don't affect playability. (Raine 0.35)
Zaxxon1

I used Raine32 0.35, and it seems that the problems are in presentation's layers only... (Raine 0.35)
Roy Jones

 wrong colours

 

In Raine version we see the curtain covering the whole screen, and the floodlights look like white spheres that cover what's under it, actually screen should be all black and we should only see the part under the spotlight. (Raine 0.35)
Zaxxon1

Yes I know. This one is obvious, but surely not easy to fix!
First: probably all the f3 games have some graphical glitches at a place or another. They are hard to fix for many reasons: - the f3 system is very complex
- The 68020 emulation in Raine still does not use memory handlers and it makes things harder.
- You can't fix all the games for once. There is not one graphics emulation. Almost all the f3 games have their own way to emulate the graphics, they just share the same sub chips emulation usually. (Raine 0.35)
Tux

wrong screen
wrong

correct screen
correct

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Bubble Memories (World, Japan)

1995

Comments:

Wrong sprites overlapping, though doesn't affect playability. (Raine 0.35)
Zaxxon1

It's not so easy to fix! (Raine 0.35)
Tux

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Cadash English (U.S.A., Japan)
Cadash
French (U.S.A., Japan)
Cadash
Italian (U.S.A., Japan)
Cadash
Japanese (U.S.A., Japan)

1989

Comments:

Minor sound bugs: nothing to be worried about though. (Raine 0.37.3)
Talas

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Camel Try (U.S.A., Japan)

1989

Comments:

No problems found. (Raine 0.35)
Zaxxon1

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Chase HQ

1988

Comments:

Minor graphics layers problem with clouds appearing over mountains. Doesn't affect playability though. (Raine 0.37.3)
Zaxxon1

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Darius (World)
Darius
old version (Japan)
Darius
Extra Version (World)

1986

Comments:

In explosion sound of final battleship screen there is certainly something wrong; just listen to it and you'll understand. (Raine 0.35)
Zaxxon1

Fixed too, and it was long. (Raine 0.40.0)
Tux

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Darius II (Japan)
Sagaia (U.S.A.)
Darius II
dual screen (Japan)
Sagaia
dual screen (U.S.A.)

1989

Comments:

There are graphic problems in the background. Problems also with explosion's sound effect (not difficult to find). (Raine 0.35)
Zaxxon1

wrong

Background gfx: didn't know.
Sound: yes, appeared recently. Don't know why.
I suspect it might be my new volume calculation for the oki used in toaplan2 games, but I'd need to check it... (Raine 0.35)
Tux

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Dr. Toppel's Adventure (World, U.S.A.)
Dr. Toppel Tankentai (Japan)

1987

Comments:

No bugs found. (Raine 0.35)
Zaxxon1

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ESP Ra. De.

1998

Comments:

No bugs found. Maybe very minor glitches in backgrounds. (Raine 0.39.4d)
MADrigal

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Gals Panic

1990

Comments:

Minor colour emulation bugs in the "slot machine" stage (triangles appearing as dark grey instead of black). (Raine 0.39.4d)
MADrigal

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Gun & Frontier (World, U.S.A.)
Gun Frontier (Japan)

1990

Comments:

Serious graphics problems in backgrounds (even scoring panel and sprites sometimes) might affect playability in few moments. (Raine 0.38.1)
MADrigal

 

Also, an incredible bug in save/load state routines causes the whole characters set to be rotated clockwise after loading a previously saved state! (Raine 0.38.1)
MADrigal

The font bug is fixed now. (Raine 0.39.4d)
MADrigal

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Gun Lock (World)
Ray Force (U.S.A., Japan)

1993

Comments:

Totally messed backgrounds. They make the game loose most of its fascination. (Raine 0.36.2)
Zaxxon1

Ask for this to Antiriad, I never touched anything in the f3 video emulation. (Raine 0.36.2)
Tux

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Hit the Ice

1990

Comments:

No bugs found. (Raine 0.37.1)
Zaxxon1

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Insector X

1988

Comments:

Perfect!!!! Absolutely excellent. (Raine 0.34b)
Zaxxon1

It seems all OK... (Raine 0.34b)
Roy Jones

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Kick and Run

1986

Comments:

Few problems in sound emulation. (Raine 0.38.1)
Zaxxon1

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Liquid Kids (World, U.S.A., Japan)

1990

Comments:

Player 2 character (he walks without touching the ground), and enemies are not in correct position. (Raine 0.35)
Roy Jones

Totally remade in the Taito f2 driver, normally these bugs are fixed (maybe there are new ones now!). (Raine 0.40.0)
Tux

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Metal Black (World, U.S.A., Japan)

1991

Comments:

Serious graphics layers priorities problems. That sometimes affects playability and makes the introduction lose much of its spectacularity. (Raine 0.40.0)
MADrigal

More than that: the line scroll is unemulated, line zoom neither, and both are used during game play, making the game almost unplayable at certain places.
I need to rewrite it one day, but as you said in your test: this game is not really interesting, and very hard to emulate. (Raine 0.40.0)
Tux

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Out Zone (Europe)

1990

Comments:

A few minor graphics glitches here and there, but great overall quality. (Raine 0.36)
MADrigal

Most problems fixed. (Raine 0.37.1)
MADrigal

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Pang! 3 (Europe, Japan)

1995

Comments:

No bugs found. (Raine 0.35)
Zaxxon1

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Pengo

1982

Comments:

It might be perfect if it only had better sound quality. (Raine 0.38.1)
MADrigal

Sound was fixed when Pac-Man was added. (Raine 0.40.0)
Tux

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Plump Pop

1987

Comments:

We can play forever with a single virtual coin. (Raine 0.36.2)
Zaxxon1

Never noticed, don't care. (Raine 0.36.2)
Tux

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Puck Man (Japan)
Pac-Man (U.S.A., Midway)

1980

Comments:

No problems. Great emulation. (Raine 0.39.4d)
MADrigal

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Puzzle Bobble (World, Japan)
Bubble Buster (World, U.S.A.)

1994

Comments:

No bugs found. (Raine 0.34b)
Zaxxon1

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Puzzle Bobble 2 (World)
Puzzle Bobble 2x (Japan)
Bust-a-Move Again (U.S.A.)

1995

Comments:

In screen title Puzzle Bobble 2 it seems that something is missing... (Raine 0.35)
Zaxxon1

Yes, it's a problem with graphics layers.... (Raine 0.35)
Roy Jones

where is the number?
wrong (Puzzle Bobble)

where is the number?
wrong (Puzzle Bobble 2x)

here's the number!
correct

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Puzznic (World, U.S.A., Japan)

1989

Comments:

No bugs found. (Raine 0.37.1)
Zaxxon1

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Rainbow Islands
Rainbow Islands
Extra Version 1988
Jumping Islands (bootleg) 1989

1987

Comments:

Nothing to say, certainly good emulation. In the first Island in Extra version, comparable to Darius Island in Rainbow Islands, there are a few graphic glitches in enemy sprites and killed enemy sprites. In original version no problems. (Raine 0.34b)
Zaxxon1

Raine was originally called this way for "Rainbow Island emulator". Concerning Extra version, emulation is still not perfect! However the driver is horrible (probably because the game code is full of weirdness and protections...). (Raine 0.34b)
Tux

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Rastan (World, U.S.A.)
Rastan Saga (Japan)

1987

Comments:

No bugs found. (Raine 0.36.2)
Zaxxon1

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Rodland (World, Japan)
Rodland (bootleg)

1990

Comments:

No bugs found. (Raine 0.37.1)
Zaxxon1

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Rygar

1986

Comments:

No bugs found. (Raine 0.38.1)
MADrigal

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Snow Bros. (World, Japan)
Winter Bobble (bootleg)

1990

Comments:

No bugs found. I think it's better emulated than by MAME. (Raine 0.37.1)
Zaxxon1

You're wrong, Zaxxon1: sound tunes speed is totally wrong. I believe the YM-3812 emulator's clock should be doubled at least. (Raine 0.37.1)
MADrigal

Sound problem now fixed. (Raine 0.38.1)
MADrigal

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Space Invaders '95 (U.S.A.)
Akkanvader (Japan)

1995

Comments:

Graphic problems with text:
before game starts, in the stars map, a part of text is overlapped. When "STAGE" writing appears, at the beginning of each stage, the "s" is cut in stage 1.
In Summer Star round the title is partially covered by the waves of the sea. (Raine 0.35)
Zaxxon1

Probably line-scroll effect is not emulated. (Raine 0.35)
Tux

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Space Invaders DX (U.S.A., Japan)

1994

Comments:

Sound effects for mother-ship explosion are missing. In menu screen games preview is missing as you can see in the screens below: how it is (top) how it should be (bottom). (Raine 0.34b)
Zaxxon1

I did not even know there were some emulation "bugs" in this one! I confess I never played a lot with this one neither...
The shuttle noise (explosion): in fact you hear the noise
"sometimes"!!! This one is a very nasty bug which has escaped me for some time now. I don't really know what causes it. It happens even more in 64street: when you start the game sometimes you have only drums (no music). If you reset it at the right time (and you are lucky), then the music is back... It might be related to timers and interrupts and so I might be able to fix it soon (with luck!). First time I tried spacedx today I had the shuttle noise. Second time the noise was gone.
The missing graphics: apparently it's due to a missing layer!!! A Frame Buffer layer. I don't know what this is about. I am investigating...
The linescroll has effect when you select the type of cabinet. The aliens behind the menu should move. In Raine they don't. I have started the only line scroll effect in Raine in Uo Poko (cave). But it was more an experiment than a standard line scroll effect for all the games. I should really try to apply the same thing to more games one day... But it's quite tiresome: mame is rendering it in a separate video buffer. This way they can distort the buffer as much as they like. But of course I don't like this solution because this makes one more buffer, and one more blit, so it is very unefficient!
For speed you must do what I did in uopoko: render each sprite independently applying the line scroll effect to it. You avoid 1 blit, but it becomes a real nightmare if you have a column scroll combined to your line scroll. In this case I think you are obliged to have a separate buffer ... Anyway ... That's the long story about line scrolls. There are other games which could use this effect. Darius 2, Black Tiger, dfeveron are only a few of them... (Raine 0.34b)
Tux

RAINE snapshot
wrong (Raine)

correct view
correct

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Super Space Invaders '91 (World)
Majestic Twelve (U.S.A., Japan)

1990

Comments:

Amazing game emulation. (Raine 0.34b)
Zaxxon1

Nothing to say, I think... (Raine 0.34b)
Roy Jones

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Terra Cresta

1985

Comments:

A very few minor graphic glitches, and some serious audio emulation problems. (Raine 0.37.1)
Zaxxon1

Sound samples finally added in the current dev version. (Raine 0.40.0)
Tux

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Terra Force

1987

Comments:

Major graphics issues in most of the horizontal side-scrolling stages (probably due to unproper colour PROMs decoding or layers emulation). This problem sometimes affects gameplay. Sound and input emulation work perfectly though. (Raine 0.37)
MADrigal

Problem fixed in Raine 0.38.1. Great emulation! (Raine 0.38.1)
MADrigal

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The Newzealand Story
The Newzealand Story (bootleg)
The Newzealand Story
Extra Version

1988

Comments:

Everything perfect, I have no more comments. (Raine 0.34b)
Zaxxon1

Great emulation. (Raine 0.34b)
Roy Jones

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Truxton (World, U.S.A.)
Tatsujin (Japan)

1988

Comments:

Graphics layers aren't placed correctly and cause objects to often look wrong. Audio emulation often hangs. Also, if you start emulation with disabled soundcard, game doesn't boot! (Raine 0.38.1)
MADrigal

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Truxton II (World, U.S.A.)
Tatsujin II (Japan)

1992

Comments:

No bugs found. (Raine 0.39)
MADrigal

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WWF WrestleFest

1991

Comments:

There are some graphic mistakes. (Raine 0.35)
Zaxxon1

Nothing to say! Except that it's not an emulation bug then. The game is like that. (Raine 0.35)
Tux

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