The standard version is unemulated due to MCU protection, while there are few bugs in the others. (Raine
0.39.4d) Zaxxon1
Arkanoid Returns (World, U.S.A., Japan)
1997
Comments:
Arkanoid returns has some obvious problems at least during the presentation. (Raine 0.35) Tux
Screen at the top is wrong: Doh must stay behind the Vaus as in screen at the bottom. In Raine we find this
kind of problem (wrong sprites overlapping) in all F3 System, and often you don't even notice it, because it doesn't affect
gameplay. (Raine 0.35) Zaxxon1
wrong
correct
Arkanoid: Revenge of Doh
(World, U.S.A., Japan)
1987
Comments:
There are graphics issues in the final sequence before the staffroll: as you can see in the screenshots
below, the spaceship animation is ruined. (Raine 0.34b) Zaxxon1
It was fixed a few versions ago. (Raine 0.40.0) Tux
Bomb Jack Twin
1993
Comments:
No bugs found. (Raine 0.35) Zaxxon1
Bubble Bobble (World, U.S.A.)
Bubble Bobble with mode select (U.S.A.)
Bobble Bobble (bootleg)
Super Bobble Bobble (bootleg)
1986
Comments:
No problems found. (Raine 0.35) Zaxxon1
I think music didn't accelerate correctly when you ran out of time in 0.34b and before. Fixed in 0.35.
(Raine 0.35) Tux
Bubble Bobble II (World)
Bubble Symphony (U.S.A., Japan)
1994
Comments:
There are several problem with sprites in final credits: some are cut, and some have the wrong colors. We
find similar problems (more or less visible) in presentation screens. Also in game layout we can notice a few graphic
problems, such as wrong overlapping of sprites, which don't affect playability. (Raine 0.35) Zaxxon1
I used Raine32 0.35, and it seems that the problems are in presentation's layers only... (Raine 0.35) Roy Jones
In Raine version we see the curtain covering the whole screen, and the floodlights look like white spheres
that cover what's under it, actually screen should be all black and we should only see the part under the spotlight. (Raine
0.35) Zaxxon1
Yes I know. This one is obvious, but surely not easy to fix!
First: probably all the f3 games have some graphical glitches at a place or another. They are hard to fix for many reasons:
- the f3 system is very complex
- The 68020 emulation in Raine still does not use memory handlers and it makes things harder.
- You can't fix all the games for once. There is not one graphics emulation. Almost all the f3 games have their own way to
emulate the graphics, they just share the same sub chips emulation usually. (Raine 0.35) Tux
wrong
correct
Bubble Memories (World, Japan)
1995
Comments:
Wrong sprites overlapping, though doesn't affect playability. (Raine 0.35) Zaxxon1
It's not so easy to fix! (Raine 0.35) Tux
Cadash English (U.S.A., Japan)
Cadash French (U.S.A., Japan)
Cadash Italian (U.S.A., Japan)
Cadash Japanese (U.S.A., Japan)
1989
Comments:
Minor sound bugs: nothing to be worried about though. (Raine 0.37.3) Talas
Camel Try (U.S.A., Japan)
1989
Comments:
No problems found. (Raine 0.35) Zaxxon1
Chase HQ
1988
Comments:
Minor graphics layers problem with clouds appearing over mountains. Doesn't affect playability though. (Raine 0.37.3) Zaxxon1
Darius (World)
Darius old version (Japan)
Darius Extra Version (World)
1986
Comments:
In explosion sound of final battleship screen there is certainly something wrong; just listen to it and
you'll understand. (Raine 0.35) Zaxxon1
Fixed too, and it was long. (Raine 0.40.0) Tux
Darius II (Japan)
Sagaia (U.S.A.)
Darius II dual screen (Japan)
Sagaia dual screen (U.S.A.)
1989
Comments:
There are graphic problems in the background. Problems also with explosion's sound effect (not difficult to find). (Raine 0.35) Zaxxon1
Background gfx: didn't know.
Sound: yes, appeared recently. Don't know why.
I suspect it might be my new volume calculation for the oki used in toaplan2 games, but I'd need to check it... (Raine
0.35) Tux
Dr. Toppel's Adventure (World, U.S.A.)
Dr. Toppel Tankentai (Japan)
1987
Comments:
No bugs found. (Raine 0.35) Zaxxon1
ESP Ra. De.
1998
Comments:
No bugs found. Maybe very minor glitches in backgrounds. (Raine 0.39.4d) MADrigal
Gals Panic
1990
Comments:
Minor colour emulation bugs in the "slot machine" stage (triangles appearing as dark grey instead
of black). (Raine 0.39.4d) MADrigal
Serious graphics problems in backgrounds (even scoring panel and sprites sometimes) might affect
playability in few moments. (Raine 0.38.1) MADrigal
Also, an incredible bug in save/load state routines causes the whole characters set to be rotated clockwise
after loading a previously saved state! (Raine 0.38.1) MADrigal
The font bug is fixed now. (Raine 0.39.4d) MADrigal
Gun Lock (World)
Ray Force (U.S.A., Japan)
1993
Comments:
Totally messed backgrounds. They make the game loose most of its fascination. (Raine 0.36.2) Zaxxon1
Ask for this to Antiriad, I never touched anything in the f3 video emulation. (Raine 0.36.2) Tux
Few problems in sound emulation. (Raine 0.38.1) Zaxxon1
Liquid Kids (World, U.S.A., Japan)
1990
Comments:
Player 2 character (he walks without touching the ground), and enemies are not in correct position. (Raine
0.35) Roy Jones
Totally remade in the Taito f2 driver, normally these bugs are fixed (maybe there are new ones now!).
(Raine 0.40.0) Tux
Metal Black (World, U.S.A., Japan)
1991
Comments:
Serious graphics layers priorities problems. That sometimes affects playability and makes the introduction
lose much of its spectacularity. (Raine 0.40.0) MADrigal
More than that: the line scroll is unemulated, line zoom neither, and both are used during game play,
making the game almost unplayable at certain places.
I need to rewrite it one day, but as you said in your test: this game is not really interesting, and very hard to
emulate. (Raine 0.40.0) Tux
Out Zone (Europe)
1990
Comments:
A few minor graphics glitches here and there, but great overall quality. (Raine 0.36) MADrigal
Most problems fixed. (Raine 0.37.1) MADrigal
Pang! 3 (Europe, Japan)
1995
Comments:
No bugs found. (Raine 0.35) Zaxxon1
Pengo
1982
Comments:
It might be perfect if it only had better sound quality. (Raine 0.38.1) MADrigal
Sound was fixed when Pac-Man was added. (Raine 0.40.0) Tux
Plump Pop
1987
Comments:
We can play forever with a single virtual coin. (Raine 0.36.2) Zaxxon1
Never noticed, don't care. (Raine 0.36.2) Tux
Puck Man (Japan)
Pac-Man (U.S.A., Midway)
1980
Comments:
No problems. Great emulation. (Raine 0.39.4d) MADrigal
In screen title Puzzle Bobble 2 it seems that something is missing... (Raine 0.35) Zaxxon1
Yes, it's a problem with graphics layers.... (Raine 0.35) Roy Jones
wrong (Puzzle Bobble)
wrong (Puzzle Bobble 2x)
correct
Puzznic (World, U.S.A., Japan)
1989
Comments:
No bugs found. (Raine 0.37.1) Zaxxon1
Rainbow Islands
Rainbow Islands Extra Version 1988
Jumping Islands (bootleg) 1989
1987
Comments:
Nothing to say, certainly good emulation. In the first Island in Extra version, comparable to Darius Island
in Rainbow Islands, there are a few graphic glitches in enemy sprites and killed enemy sprites. In original version no
problems. (Raine 0.34b) Zaxxon1
Raine was originally called this way for "Rainbow Island emulator". Concerning Extra version,
emulation is still not perfect! However the driver is horrible (probably because the game code is full of weirdness and
protections...). (Raine 0.34b) Tux
Rastan (World, U.S.A.)
Rastan Saga (Japan)
1987
Comments:
No bugs found. (Raine 0.36.2) Zaxxon1
Rodland (World, Japan)
Rodland (bootleg)
1990
Comments:
No bugs found. (Raine 0.37.1) Zaxxon1
Rygar
1986
Comments:
No bugs found. (Raine 0.38.1) MADrigal
Snow Bros. (World, Japan)
Winter Bobble (bootleg)
1990
Comments:
No bugs found. I think it's better emulated than by MAME. (Raine 0.37.1) Zaxxon1
You're wrong, Zaxxon1: sound tunes speed is totally wrong. I believe the YM-3812 emulator's clock should be
doubled at least. (Raine 0.37.1) MADrigal
Sound problem now fixed. (Raine 0.38.1) MADrigal
Space Invaders '95 (U.S.A.)
Akkanvader (Japan)
1995
Comments:
Graphic problems with text:
before game starts, in the stars map, a part of text is overlapped. When "STAGE" writing appears, at the beginning
of each stage, the "s" is cut in stage 1.
In Summer Star round the title is partially covered by the waves of the sea. (Raine 0.35) Zaxxon1
Probably line-scroll effect is not emulated. (Raine 0.35) Tux
Space Invaders DX (U.S.A.,
Japan)
1994
Comments:
Sound effects for mother-ship explosion are missing. In menu screen games preview is missing as you can see
in the screens below: how it is (top) how it should be (bottom). (Raine 0.34b) Zaxxon1
I did not even know there were some emulation "bugs" in this one! I confess I never played a lot
with this one neither...
The shuttle noise (explosion): in fact you hear the noise
"sometimes"!!! This one is a very nasty bug which has escaped me for some time now. I don't really know what
causes it. It happens even more in 64street: when you start the game sometimes you have only drums (no music). If you reset
it at the right time (and you are lucky), then the music is back... It might be related to timers and interrupts and so I
might be able to fix it soon (with luck!). First time I tried spacedx today I had the shuttle noise. Second time the noise
was gone.
The missing graphics: apparently it's due to a missing layer!!! A Frame Buffer layer. I don't know what this is about. I am
investigating...
The linescroll has effect when you select the type of cabinet. The aliens behind the menu should move. In Raine they don't.
I have started the only line scroll effect in Raine in Uo Poko (cave). But it was more an experiment than a standard line
scroll effect for all the games. I should really try to apply the same thing to more games one day... But it's quite
tiresome: mame is rendering it in a separate video buffer. This way they can distort the buffer as much as they like. But of
course I don't like this solution because this makes one more buffer, and one more blit, so it is very unefficient!
For speed you must do what I did in uopoko: render each sprite independently applying the line scroll effect to it. You
avoid 1 blit, but it becomes a real nightmare if you have a column scroll combined to your line scroll. In this case I think
you are obliged to have a separate buffer ... Anyway ... That's the long story about line scrolls. There are other games
which could use this effect. Darius 2, Black Tiger, dfeveron are only a few of them...
(Raine 0.34b) Tux
wrong (Raine)
correct
Super Space Invaders '91 (World)
Majestic Twelve (U.S.A., Japan)
1990
Comments:
Amazing game emulation. (Raine 0.34b) Zaxxon1
Nothing to say, I think... (Raine 0.34b) Roy Jones
Terra Cresta
1985
Comments:
A very few minor graphic glitches, and some serious audio emulation problems. (Raine 0.37.1) Zaxxon1
Sound samples finally added in the current dev version. (Raine 0.40.0) Tux
Terra Force
1987
Comments:
Major graphics issues in most of the horizontal side-scrolling stages (probably due to unproper colour
PROMs decoding or layers emulation). This problem sometimes affects gameplay. Sound and input emulation work perfectly
though. (Raine 0.37) MADrigal
Problem fixed in Raine 0.38.1. Great emulation! (Raine 0.38.1) MADrigal
The Newzealand Story
The Newzealand Story (bootleg)
The Newzealand Story Extra Version
1988
Comments:
Everything perfect, I have no more comments. (Raine 0.34b) Zaxxon1
Great emulation. (Raine 0.34b) Roy Jones
Truxton (World, U.S.A.)
Tatsujin (Japan)
1988
Comments:
Graphics layers aren't placed correctly and cause objects to often look wrong. Audio emulation often hangs.
Also, if you start emulation with disabled soundcard, game doesn't boot! (Raine 0.38.1) MADrigal
Truxton II (World, U.S.A.)
Tatsujin II (Japan)
1992
Comments:
No bugs found. (Raine 0.39) MADrigal
WWF WrestleFest
1991
Comments:
There are some graphic mistakes. (Raine 0.35) Zaxxon1
Nothing to say! Except that it's not an emulation bug then. The game is like that. (Raine 0.35) Tux