Manufacturer:
Year: 1987
Other versions
Dr. Toppel Tankentai (Japan) 1987
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Dr. Toppel is a classic vertically scrolling shooter, typical for end of 80's, for one or
two players. Each round has a scheme with a nice landscape in a fantastic world, where we'll meet any kind of enemies and
fixed emplacements trying to hit our craft and hard obstacles to overcome. At the end of each round, as tradition for this
kind of shooter, we'll meet bosses, mostly looking like sea creatures to destroy in order to get to the following round.
The game's aim is simply to score as many points as possible and pass the many levels.
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Game begins with our craft, looking like a weird green insect flying over a blue rocky
landscape. Enemies that look like flying insects go in formations towards our craft from the top of the screen to the
bottom. By pressing fire button on the joystick/gamepad, you'll shoot a single, round green bullet upwards. Destroyed
enemies can leave several power-ups or rewards behind. Power ups include coloured bags, (blue, yellow or red) that give
bonus points: 1000, 500, 5000 points, speed up’s, weapon upgrades and orbs acting as shield positioned in front of the craft
which also increase the player firepower.
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If an enemy bullet hits an orb, it will be destroyed. By pressing the second button of the
joystick you will free all the orbs from the front of the players' craft, allowing them to trail around the craft as if on a
rope. The orb can then fire sideways and diagonally to attack enemies positioned on the sides of the game area. Press again
second button and the orbs will freeze in their current position that can be useful for attacking certain types of enemies
or for handling multiple attacks.
When the craft is hit, you'll lose one of the 3 lives and the game resumes at the nearest restart point behind where the
player reached, without all power-ups collected until that point.
If we get to the end of the game with a high score we can insert our initials in the table high score that shows the first
five
Dr. Toppel's best players.
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Ratings
PRESENTATION: 41%
Concise.
GRAPHICS: 73%
Good use of colors, and smooth background scrolling and good animation.
SOUND: 68%
Sound effects cover drown the nice music of this game.
ORIGINALITY: 59%
Apart from the craft controlling system.... Nothing.
HOOKABILITY: 50%
You just have to shoot to everything but...
LASTABILITY: 42%
...it's difficult and often frustrating.
OVERALL: 60%
Fairly good shooter, born from a
mix of things already seen. You
won't play it for long.
This classic Taito shooter, respects all
the canons of the end of 80's games. So, we aren't in front of a particularly innovative game, but some news have been
introduced, like multi fire of our craft. Graphics and sound are OK but not impressive, some times colors create a bit of
confusion and sound effects are the same as in Insector X. A negative note is that you have to repeat the last part of the game
when you are shot, losing all the weapons collected. Dr. Toppel deserves the sufficiency, but after a few games it becomes
frustrating and you'll give up soon. If you are very motivated and you want to know what you'll find in the next level... then
you'll make only a few more games, before forgetting about it.
Well... I think that at this point my lack
of love for shooters is known... unfortunately I must say that at fist impact also this one hasn't been impressive: presentation
is inexistent, only a few seconds of demo, and a total lack of any kind of "How to Play". But, once started the game,
the bitter left from the presentation disappears: the game, with its graphics appear immediately likable, sound (even if it's
quite poor) is in syntony with the game and the attention goes to the orbs that you pick up in the street and that move in
relations to the movements done by the player. The enthusiasm at the beginning doesn't last for much: as the enemy fire increases
you notice that the major difficulty is not to avoid shots but it's difficult to see where they are: this is due to the colorful
background and the minute dimension of the bullets which are the worst enemy of the player, and also of the longevity of the
game.
Maybe could be my incapacity, but at the tenth try I gave up (and that is a real shame: the idea of the game is certainly good,
even so, in my opinion it hasn't been used properly. Against any expectations, I suggest you to try it!! Who knows... maybe if
I'd change my glasses I could avoid the enemies shots.
Shoot as much as you can with the help of
the orbs. Cute style, reminds immediately of Insector X for sound effects. The game concept is easy but quite difficult in
reality, so you'll lose your patient quickly...
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